iam missing the natural logarithmic math function.
I want to flatten some values:
<1500 = 100
1500 = 100
10000 = 20
While 0% should never been reached. So it isnt doable to use a linear function.
As iam not that good in math, a friend of mine came up with that:
((-34,745355855*ln(x)+340)/100)*x = “flattend x”
This one behaves a bit weird above x = 16000, but thats just not the problem.
Iam at the point to implement that function with blueprints, but i dont find the needed node for logarithmic math.