Running AutomationTool…
Parsing command line: -ScriptsForProject=“C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/MOBILE_GAME_1.uproject” BuildCookRun -project=“C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/MOBILE_GAME_1.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=“C:\Program Files (x86)\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -utf8output -platform=Android -targetplatform=Android -cookflavor=Multi -build -cook -map= -unversionedcookedcontent -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_Multi@4PAIVOHENR9SZTSG -addcmdline="-SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner=‘tresn’ -SessionName=‘All_Android_On_TRESNA’ -culture=id " -run
WARNING: Failed to delete file C:\Users\tresn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.25\Server_2.log in 10 attempts.
WARNING: Exception in mscorlib: The process cannot access the file ‘C:\Users\tresn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.25\Server_2.log’ because it is being used by another process.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalDelete(String path, Boolean checkHost)
at AutomationTool.InternalUtils.SafeDeleteFile(String Path, Boolean bQuiet) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 98
WARNING: Failed to delete file ‘C:\Users\tresn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.25\Server_2.log’
Setting up ProjectParams for C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject
MOBILE_GAME_1.uproject requires a temporary target.cs to be generated (MultiUserClient plugin is enabled)
********** BUILD COMMAND STARTED **********
Running: C:\Program Files (x86)\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe MOBILE_GAME_1 Android Development -Project=“C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject” “C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject” -NoUBTMakefiles -remoteini=“C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1” -skipdeploy -Manifest=“C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\tresn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.25\UBT-MOBILE_GAME_1-Android-Development.txt”
PLATFORM_ANDROID_NDK_VERSION = 210200
NDK toolchain: r21b, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.8
Compiling Native 64-bit code with NDK API ‘android-21’
Writing manifest to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Build\Manifest.xml
Target is up to date
Deploying MOBILE_GAME_1 Android Development…
AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
UPL: …\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
UPL: …\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UPL: …\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UPL: …\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
UPL: …\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
UPL: …\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UPL: …\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
Using package name: ‘com.Amoeba.MOBILE_GAME_1’
GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
Writing packageInfo pkgName:com.Amoeba.MOBILE_GAME_1 storeVersion:1 versionDisplayName:1.0 to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries\Android\packageInfo.txt
====04/11/2020 12:47:12====PREPARING TO MAKE APK=================================================================
bBuildForES31: true
bSupportsVulkan: false
Building Java with SDK API level 'android-28'
Building with Build Tools version '30.0.2'
==== Writing to shim file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
==== Shim data file up to date so not writing. ====
==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\AlarmReceiver.java ====
==== Template target file up to date so not writing. ====
==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\DownloaderActivity.java ====
==== Template target file up to date so not writing. ====
==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\OBBDownloaderService.java ====
==== Template target file up to date so not writing. ====
Cleaning up files based on template dir C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1
UPL Init: arm64-v8a
Subsystem Google Play SDK Android init
Android Permission Plugin Init
Google Cloud Messaging init
GCMClientSenderID set: false
GooglePAD Plugin Init
GooglePAD enabled: false
Oculus mobile init
Oculus Signature Files (osig) will be removed from APK
Android Voice init
GoogleGameSDK Android init
On build machine.
====04/11/2020 12:47:12====PREPARING NATIVE CODE=====-arm64============================================================
bPackageDataInsideApk = False
Added repository: C:\NVPACK\android-sdk-windows\extras\google\m2repository
Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
Added repository: ..\Source\ThirdParty\Android\extras\google\m2repository
Added repository: ..\Source\ThirdParty\Android\extras\android\m2repository
AARImports: com.google.android.gms, play-services-auth, 11.8.0
AARImports: com.google.android.gms, play-services-games, 11.8.0
AARImports: com.google.android.gms, play-services-nearby, 11.8.0
AARImports: com.google.android.gms, play-services-plus, 11.8.0
Copying Google Play java files
Directory ../Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/src
Copying permission_library directory to staging before build
Directory ..//Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/JavaLibs/permission_library
==== Writing to OBB data file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\src\com\Amoeba\MOBILE_GAME_1\OBBData.java ====
==== OBB data file up to date so not writing. ====
Copying libplaycore.so and proguard files
File C:/Program Files (x86)/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/arm64-v8a/libplaycore.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libplaycore.so
Copying libvrapi.so
File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/arm64-v8a/libvrapi.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libvrapi.so
Copying libOVRPlugin.so
File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRPlugin.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libOVRPlugin.so
Copying libOVRMrcLib.so
File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRMrcLib.so does not exist, not copied!
File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!
File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!
====04/11/2020 12:47:12====PERFORMING FINAL APK PACKAGE OPERATION=====-arm64===========================================
Deleting unneeded file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\gradle\app\src\main\assets\UE4CommandLine.txt.
Creating rungradle.bat to work around commandline length limit (using unused drive letter Y:)
Making .apk with Gradle...
To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/5.4.1/userguide/gradle_daemon.html.
Daemon will be stopped at the end of the build stopping after processing
> Task :app:preBuild UP-TO-DATE
> Task :app:preDebugBuild UP-TO-DATE
> Task :downloader_library:preBuild UP-TO-DATE
> Task :downloader_library:preDebugBuild UP-TO-DATE
> Task :downloader_library:compileDebugAidl NO-SOURCE
> Task :permission_library:preBuild UP-TO-DATE
> Task :permission_library:preDebugBuild UP-TO-DATE
> Task :permission_library:compileDebugAidl NO-SOURCE
> Task :app:compileDebugAidl UP-TO-DATE
> Task :downloader_library:packageDebugRenderscript NO-SOURCE
> Task :permission_library:packageDebugRenderscript NO-SOURCE
> Task :app:compileDebugRenderscript NO-SOURCE
> Task :app:checkDebugManifest UP-TO-DATE
> Task :app:generateDebugBuildConfig UP-TO-DATE
> Task :downloader_library:compileDebugRenderscript NO-SOURCE
> Task :downloader_library:checkDebugManifest UP-TO-DATE
> Task :downloader_library:generateDebugBuildConfig UP-TO-DATE
> Task :downloader_library:generateDebugResValues UP-TO-DATE
> Task :downloader_library:generateDebugResources UP-TO-DATE
> Task :downloader_library:packageDebugResources UP-TO-DATE
> Task :downloader_library:parseDebugLibraryResources UP-TO-DATE
> Task :downloader_library:processDebugManifest UP-TO-DATE
> Task :downloader_library:generateDebugRFile UP-TO-DATE
> Task :downloader_library:javaPreCompileDebug UP-TO-DATE
> Task :downloader_library:compileDebugJavaWithJavac UP-TO-DATE
> Task :downloader_library:bundleLibCompileDebug UP-TO-DATE
> Task :permission_library:compileDebugRenderscript NO-SOURCE
> Task :permission_library:checkDebugManifest UP-TO-DATE
> Task :permission_library:generateDebugBuildConfig UP-TO-DATE
> Task :permission_library:generateDebugResValues UP-TO-DATE
> Task :permission_library:generateDebugResources UP-TO-DATE
> Task :permission_library:packageDebugResources UP-TO-DATE
> Task :permission_library:parseDebugLibraryResources UP-TO-DATE
> Task :permission_library:processDebugManifest UP-TO-DATE
> Task :permission_library:generateDebugRFile UP-TO-DATE
> Task :permission_library:javaPreCompileDebug UP-TO-DATE
> Task :permission_library:compileDebugJavaWithJavac UP-TO-DATE
> Task :permission_library:bundleLibCompileDebug UP-TO-DATE
> Task :app:javaPreCompileDebug UP-TO-DATE
> Task :app:mainApkListPersistenceDebug UP-TO-DATE
> Task :app:generateDebugResValues UP-TO-DATE
> Task :app:generateDebugResources UP-TO-DATE
> Task :app:mergeDebugResources UP-TO-DATE
> Task :app:createDebugCompatibleScreenManifests UP-TO-DATE
> Task :app:processDebugManifest
> Task :app:processDebugResources
> Task :app:compileDebugJavaWithJavac UP-TO-DATE
> Task :app:compileDebugSources UP-TO-DATE
> Task :app:mergeDebugShaders UP-TO-DATE
> Task :app:compileDebugShaders UP-TO-DATE
> Task :app:generateDebugAssets UP-TO-DATE
> Task :downloader_library:mergeDebugShaders UP-TO-DATE
> Task :downloader_library:compileDebugShaders UP-TO-DATE
> Task :downloader_library:generateDebugAssets UP-TO-DATE
> Task :downloader_library:packageDebugAssets UP-TO-DATE
> Task :permission_library:mergeDebugShaders UP-TO-DATE
> Task :permission_library:compileDebugShaders UP-TO-DATE
> Task :permission_library:generateDebugAssets UP-TO-DATE
> Task :permission_library:packageDebugAssets UP-TO-DATE
> Task :app:mergeDebugAssets
> Task :app:processDebugJavaRes NO-SOURCE
> Task :downloader_library:processDebugJavaRes NO-SOURCE
> Task :downloader_library:bundleLibResDebug UP-TO-DATE
> Task :permission_library:processDebugJavaRes NO-SOURCE
> Task :permission_library:bundleLibResDebug UP-TO-DATE
> Task :app:mergeDebugJavaResource UP-TO-DATE
> Task :app:checkDebugDuplicateClasses UP-TO-DATE
> Task :app:mergeExtDexDebug UP-TO-DATE
> Task :permission_library:bundleLibRuntimeDebug UP-TO-DATE
> Task :downloader_library:bundleLibRuntimeDebug UP-TO-DATE
> Task :app:transformClassesWithDexBuilderForDebug UP-TO-DATE
> Task :app:mergeLibDexDebug UP-TO-DATE
> Task :app:mergeProjectDexDebug UP-TO-DATE
> Task :app:validateSigningDebug UP-TO-DATE
> Task :app:signingConfigWriterDebug UP-TO-DATE
> Task :app:mergeDebugJniLibFolders UP-TO-DATE
> Task :downloader_library:mergeDebugJniLibFolders UP-TO-DATE
> Task :downloader_library:mergeDebugNativeLibs UP-TO-DATE
> Task :downloader_library:stripDebugDebugSymbols UP-TO-DATE
> Task :downloader_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
> Task :permission_library:mergeDebugJniLibFolders UP-TO-DATE
> Task :permission_library:mergeDebugNativeLibs UP-TO-DATE
> Task :permission_library:stripDebugDebugSymbols UP-TO-DATE
> Task :permission_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
> Task :app:mergeDebugNativeLibs UP-TO-DATE
> Task :app:stripDebugDebugSymbols UP-TO-DATE
> Task :app:packageDebug
> Task :app:assembleDebug
> Task :app:ue4CompleteDebug
BUILD SUCCESSFUL in 11s
65 actionable tasks: 5 executed, 60 up-to-date
Writing symbols to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries/Android\MOBILE_GAME_1_Symbols_v1/MOBILE_GAME_1-arm64\libUE4.so
====04/11/2020 12:47:25====COMPLETED MAKE APK=======================================================================
================================================================================================================================
Non-default apk(s) have been made: If you are debugging, you will need to manually select one to run in the debugger properties!
================================================================================================================================
Total execution time: 14,39 seconds
Took 14,4587629s to run UnrealBuildTool.exe, ExitCode=0
********** BUILD COMMAND COMPLETED **********
********** COOK COMMAND STARTED **********
Running UE4Editor Cook for project C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject
Commandlet log file is C:\Program Files (x86)\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.11.04-12.47.25.txt
Running: C:\Program Files (x86)\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject" -run=Cook -TargetPlatform=Android_Multi -fileopenlog -unversioned -compressed -abslog="C:\Program Files (x86)\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.11.04-12.47.25.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: MOBILE_GAME_1
LogHAL: Display: Platform has ~ 16 GB [17111224320 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Building Assets For Android_Multi
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/tresn/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogCook: Display: Creating asset registry
LogCook: Display: Discovering localized assets for cultures: en, id, id-ID
LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
LogCook: Display: Clearing all cooked content for platform Android_Multi
LogCook: Display: Sandbox cleanup took 0.047 seconds for platforms Android_Multi
LogCook: Display: Cooked packages 0 Packages Remain 183 Total 183
LogTexture: Display: Building textures: WhiteSquareTexture (AutoETC2, 32X32)
LogTexture: Display: Building textures: Black (AutoETC2, 32X32)
LogTexture: Display: Building textures: MAT_Groups_Float (AutoETC2, 16X16)
LogTexture: Display: Building textures: ThumbnailTexture (ETC2_RGB, 512X512)
LogTexture: Display: Building textures: MAT_Groups_Anim (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_AudioMaster (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_ColorTrack (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Fade (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Director (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Event (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Move (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Slomo (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Sound (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Toggle (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Vector (AutoETC2, 16X16)
LogTexture: Display: Building textures: MAT_Groups_Visibility (AutoETC2, 16X16)
LogTexture: Display: Building textures: DefaultTexture (ETC2_RGB, 128X128)
LogTexture: Display: Building textures: DefaultTextureCube (ETC2_RGB, 128X128)
LogTexture: Display: Building textures: DefaultVolumeTexture2D (AutoETC2, 8X8)
LogTexture: Display: Building textures: T_Default_Material_Grid_M (AutoETC2, 512X512)
LogCook: Display: Cooked packages 50 Packages Remain 186 Total 236
LogCook: Display: Cooked packages 100 Packages Remain 185 Total 285
LogTexture: Display: Building textures: T_Default_Material_Grid_N (DXT5, 256X256)
LogTexture: Display: Building textures: T_Default_Material_Grid_N (ETC2_RGB, 256X256)
LogTexture: Display: Building textures: DefaultDiffuse (AutoETC2, 1024X1024)
LogTexture: Display: Building textures: BaseFlattenDiffuseMap (AutoETC2, 32X32)
LogTexture: Display: Building textures: BaseFlattenEmissiveMap (AutoETC2, 32X32)
LogTexture: Display: Building textures: VR_LaserPower_01 (AutoETC2, 512X512)
LogTexture: Display: Building textures: PSysThumbnail_NoImage (AutoETC2, 256X256)
LogTexture: Display: Building textures: PSysThumbnail_OOD (AutoETC2, 128X128)
LogTexture: Display: Building textures: DummySpriteTexture (AutoETC2, 128X128)
LogTexture: Display: Building textures: DefaultWhiteGrid_Low (AutoETC2, 128X128)
LogTexture: Display: Building textures: InvalidLightmapSettings (AutoETC2, 512X512)
LogTexture: Display: Building textures: MiniFont (AutoETC2, 512X8)
LogTexture: Display: Building textures: DefaultWhiteGrid (AutoETC2, 128X128)
LogTexture: Display: Building textures: RecordingIndicator (AutoETC2, 32X32)
LogTexture: Display: Building textures: Countdown (AutoETC2, 1152X128)
LogTexture: Display: Building textures: T_SmokeSubUV_8X8 (AutoETC2, 1024X1024)
LogTexture: Display: Building textures: T_soft_smoke (AutoETC2, 512X512)
LogCook: Display: Cooked packages 150 Packages Remain 183 Total 333
LogCook: Display: Cooked packages 161 Packages Remain 182 Total 343
LogCook: Display: Cooked packages 163 Packages Remain 181 Total 344
LogCook: Display: Cooked packages 164 Packages Remain 180 Total 344
LogTexture: Display: Building textures: BSPVertex (AutoETC2, 16X16)
LogCook: Display: Cooked packages 170 Packages Remain 115 Total 285
LogCook: Display: Cooked packages 173 Packages Remain 22 Total 195
LogTexture: Display: Building textures: MobileHUDDirectionStick (AutoETC2, 64X64)
LogTexture: Display: Building textures: MobileHUDDirectionPad3 (AutoETC2, 256X128)
LogTexture: Display: Building textures: MobileHUDDirectionPad2 (AutoETC2, 256X128)
LogTexture: Display: Building textures: MobileHUDDirectionPad (AutoETC2, 128X128)
LogTexture: Display: Building textures: MobileHUDButtonFire (AutoETC2, 64X64)
LogTexture: Display: Building textures: MobileHUDButton1_off (AutoETC2, 64X32)
LogTexture: Display: Building textures: MobileHUDButton3 (AutoETC2, 32X32)
LogTexture: Display: Building textures: MobileHUDButton2_on (AutoETC2, 128X32)
LogTexture: Display: Building textures: MobileHUDButton2_off (AutoETC2, 128X32)
LogTexture: Display: Building textures: MobileHUDButton1_on (AutoETC2, 64X32)
LogCook: Display: Cooked packages 186 Packages Remain 21 Total 207
LogTexture: Display: Building textures: AnalogHat (AutoETC2, 32X32)
LogCook: Display: Cooked packages 187 Packages Remain 20 Total 207
LogTexture: Display: Building textures: T_MobileMenu2 (AutoETC2, 512X512)
LogTexture: Display: Building textures: T_MobileControls_texture (AutoETC2, 512X512)
LogTexture: Display: Building textures: close (AutoETC2, 256X256)
LogTexture: Display: Building textures: options (AutoETC2, 2400X2400)
LogTexture: Display: Building textures: PLAY (AutoETC2, 432X432)
LogCook: Display: Cooked packages 209 Packages Remain 0 Total 209
LogCook: Display: Finishing up...
LogCook: Display: Saving BulkData manifest(s)...
LogCook: Display: Done saving BulkData manifest(s)
LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Code Stats: GLSL_ES3_1_ANDROID
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Unique Shaders: 1197, Total Shaders: 5591
LogShaderLibrary: Display: Unique Shaders Size: 3.31mb, Total Shader Size: 3.31mb
LogShaderLibrary: Display: =================
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 197, size is 93.58kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogCook: Display: Cook by the book total time in tick 12.661238s total time 13.988816
LogCook: Display: Peak Used virtual 651MB Peak Used physical 717MB
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: StartCookByTheBookTime: 1.194s (1)
LogCook: Display: CleanSandbox: 0.047s (1)
LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
LogCook: Display: CollectFilesToCook: 0.004s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: GeneratePackageNames: 0.001s (1)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: TickCookOnTheSide: 12.658s (26)
LogCook: Display: LoadPackage: 0.066s (26)
LogCook: Display: CallBeginCacheForCookedPlatformData: 0.021s (26)
LogCook: Display: PostLoadPackageFixup: 0.000s (26)
LogCook: Display: SavingPackages: 12.570s (11)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.000s (302)
LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.112s (295)
LogCook: Display: SaveCookedPackage: 12.444s (209)
LogCook: Display: LoadPackage: 0.000s (209)
LogCook: Display: GEditorSavePackage: 12.442s (209)
LogCook: Display: ConvertingBlueprints: 0.001s (209)
LogCook: Display: VerifyCanCookPackage: 0.000s (197)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.001s (209)
LogCook: Display: EnqueueUnsavedPackages: 0.000s (3)
LogCook: Display: FinalizePackageStore: 0.005s (1)
LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
LogCook: Display: SavingCurrentIniSettings: 0.042s (1)
LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
LogCook: Display: SavingAssetRegistry: 0.021s (1)
LogCook: Display: BuildChunkManifest: 0.007s (1)
LogCook: Display: SaveManifests: 0.002s (1)
LogCook: Display: SaveRealAssetRegistry: 0.010s (1)
LogCook: Display: WriteCookerOpenOrder: 0.001s (1)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.000694s to verify the EDL loading graph.
LogCookCommandlet: Display: Misc Cook Stats
LogCookCommandlet: Display: ===============
LogCookCommandlet: Display: NiagaraShader.Misc
LogCookCommandlet: Display: ShadersCompiled=0
LogCookCommandlet: Display: ShaderCompiler
LogCookCommandlet: Display: BlockingTimeSec=0.000000
LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000051
LogCookCommandlet: Display: GlobalShader.Misc
LogCookCommandlet: Display: ShadersCompiled=0
LogCookCommandlet: Display: MeshMaterial.Misc
LogCookCommandlet: Display: ShadersCompiled=0
LogCookCommandlet: Display: MaterialShader.Misc
LogCookCommandlet: Display: ShadersCompiled=0
LogCookCommandlet: Display: Package.Load
LogCookCommandlet: Display: NumPackagesLoaded=151
LogCookCommandlet: Display: LoadPackageTimeSec=0.399554
LogCookCommandlet: Display: Package.Save
LogCookCommandlet: Display: NumPackagesSaved=209
LogCookCommandlet: Display: SavePackageTimeSec=12.437274
LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=12.126608
LogCookCommandlet: Display: TagPackageExportsTimeSec=0.050248
LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000046
LogCookCommandlet: Display: ResetLoadersTimeSec=0.000514
LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000426
LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000127
LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.071368
LogCookCommandlet: Display: SerializeExportsTimeSec=0.081154
LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.002983
LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
LogCookCommandlet: Display: MBWritten=69.408546
LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
LogCookCommandlet: Display: Package.DiffTotal
LogCookCommandlet: Display: NumberOfDifferentPackages=0
LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
LogCookCommandlet: Display: UnversionedProperties
LogCookCommandlet: Display: SavedStructs=0
LogCookCommandlet: Display: SavedMB=0
LogCookCommandlet: Display: EquivalentTaggedMB=0
LogCookCommandlet: Display: CompressionRatio=-nan(ind)
LogCookCommandlet: Display: BitfieldWasteKB=0
LogCookCommandlet: Display:
LogCookCommandlet: Display: Cook Profile
LogCookCommandlet: Display: ============
LogCookCommandlet: Display: 0.CookWallTimeSec=18.180419
LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.176607
LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=13.994089
LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.194300
LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000009
LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=12.796603
LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.066354
LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=12.444511
LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.132482
LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.011430
LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000937
LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000005
LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000011
LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCookCommandlet: Display:
LogCookCommandlet: Display: DDC Summary Stats
LogCookCommandlet: Display: =================
LogCookCommandlet: Display: TotalGetHits = 451
LogCookCommandlet: Display: TotalGets = 505
LogCookCommandlet: Display: TotalGetHitPct = 0.893069
LogCookCommandlet: Display: LocalGetHitPct = 0.463366
LogCookCommandlet: Display: SharedGetHitPct = 0.000000
LogCookCommandlet: Display: OtherGetHitPct = 0.429703
LogCookCommandlet: Display: GetMissPct = 0.106931
LogCookCommandlet: Display: TotalPutHits = 89
LogCookCommandlet: Display: TotalPuts = 89
LogCookCommandlet: Display: TotalPutHitPct = 1.000000
LogCookCommandlet: Display: PutMissPct = 0.000000
LogCookCommandlet: Display:
LogCookCommandlet: Display: DDC Resource Stats
LogCookCommandlet: Display: =======================================================================================================
LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCookCommandlet: Display: Texture (Inline) 12.06 12.06 54 57.24
LogCookCommandlet: Display: MaterialShader 0.11 0.11 0 4.84
LogCookCommandlet: Display: Texture (Streaming) 0.03 0.00 0 7.39
LogCookCommandlet: Display: StaticMesh 0.03 0.03 0 0.74
LogCookCommandlet: Display: PhysX (BodySetup) 0.01 0.01 0 0.72
LogCookCommandlet: Display: GlobalShader 0.00 0.00 0 0.99
LogCookCommandlet: Display: SoundWave 0.00 0.00 0 2.02
LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.02
LogInit: Display:
LogInit: Display: Success - 0 error(s), 0 warning(s)
LogInit: Display:
Execution of commandlet took: 14.02 seconds
LogShaderCompilers: Display: Shaders left to compile 0
LogContentStreaming: Display: There are 1 unreleased StreamingManagers
Took 21,2189461s to run UE4Editor-Cmd.exe, ExitCode=0
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED **********
Creating UE4CommandLine.txt
Creating Staging Manifest...
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseEditor.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseEditorKeyBindings.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseEditorPerProjectUserSettings.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseEditorSettings.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseLightmass.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BasePakFileRules.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\Category.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\Editor.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\EditorTutorials.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\Engine.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\Keywords.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\PortableObjectExport.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\PortableObjectImport.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\PropertyNames.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\RepairData.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\ToolTips.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\WordCount.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\DefaultEditor.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_Compile.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_Export.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_ExportDialogueScript.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_Gather.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_GenerateReports.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_Import.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_ImportDialogue.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_ImportDialogueScript.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\RegenerateGame.ini
Cleaning Stage Directory: C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi
Copying NonUFSFiles to staging directory: C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi
Copying UFSFiles to staging directory: C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi
Copying DebugFiles to staging directory: C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell "echo $EXTERNAL_STORAGE"
Took 0,0927518s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG pull /sdcard/UE4Game/MOBILE_GAME_1/Manifest_UFSFiles_Android.txt "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi\Manifest_UFSFiles_Android_4PAIVOHENR9SZTSG.txt"
Took 0,0753063s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG pull /sdcard/UE4Game/MOBILE_GAME_1/Manifest_NonUFSFiles_Android.txt "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android_4PAIVOHENR9SZTSG.txt"
Took 0,0628327s to run adb.exe, ExitCode=0
********** STAGE COMMAND COMPLETED **********
********** PACKAGE COMMAND STARTED **********
********** PACKAGE COMMAND COMPLETED **********
********** DEPLOY COMMAND STARTED **********
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell getprop ro.product.cpu.abi
Took 0,0972462s to run adb.exe, ExitCode=0
AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
Using package name: 'com.Amoeba.MOBILE_GAME_1'
GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
Writing packageInfo pkgName:com.Amoeba.MOBILE_GAME_1 storeVersion:1 versionDisplayName:1.0 to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries\Android\packageInfo.txt
====04/11/2020 12:47:50====PREPARING TO MAKE APK=================================================================
bBuildForES31: true
bSupportsVulkan: false
Building Java with SDK API level 'android-28'
Building with Build Tools version '30.0.2'
==== Writing to shim file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
==== Shim data file up to date so not writing. ====
==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\AlarmReceiver.java ====
==== Template target file up to date so not writing. ====
==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\DownloaderActivity.java ====
==== Template target file up to date so not writing. ====
==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\OBBDownloaderService.java ====
==== Template target file up to date so not writing. ====
Cleaning up files based on template dir C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1
UPL Init: arm64-v8a
Subsystem Google Play SDK Android init
Android Permission Plugin Init
Google Cloud Messaging init
GCMClientSenderID set: false
GooglePAD Plugin Init
GooglePAD enabled: false
Oculus mobile init
Oculus Signature Files (osig) will be removed from APK
Android Voice init
GoogleGameSDK Android init
APK contains data.
====04/11/2020 12:47:50====PREPARING NATIVE CODE=====-arm64============================================================
bPackageDataInsideApk = False
UE4CommandLine.txt exists...
Copying C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi\UE4CommandLine.txt to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\assets\UE4CommandLine.txt
Added repository: C:\NVPACK\android-sdk-windows\extras\google\m2repository
Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
Added repository: C:\Program Files (x86)\UE_4.25\Engine\Source\ThirdParty\Android\extras\google\m2repository
Added repository: C:\Program Files (x86)\UE_4.25\Engine\Source\ThirdParty\Android\extras\android\m2repository
AARImports: com.google.android.gms, play-services-auth, 11.8.0
AARImports: com.google.android.gms, play-services-games, 11.8.0
AARImports: com.google.android.gms, play-services-nearby, 11.8.0
AARImports: com.google.android.gms, play-services-plus, 11.8.0
Copying Google Play java files
Directory Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/src
Copying permission_library directory to staging before build
Directory C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/JavaLibs/permission_library
==== Writing to OBB data file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\src\com\Amoeba\MOBILE_GAME_1\OBBData.java ====
==== OBB data file up to date so not writing. ====
Copying libplaycore.so and proguard files
File C:/Program Files (x86)/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/arm64-v8a/libplaycore.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libplaycore.so
Copying libvrapi.so
File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/arm64-v8a/libvrapi.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libvrapi.so
Copying libOVRPlugin.so
File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRPlugin.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libOVRPlugin.so
Copying libOVRMrcLib.so
File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRMrcLib.so does not exist, not copied!
File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!
File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!
====04/11/2020 12:47:51====PERFORMING FINAL APK PACKAGE OPERATION=====-arm64===========================================
Copied file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\gradle\app\src\main\assets\UE4CommandLine.txt.
Creating rungradle.bat to work around commandline length limit (using unused drive letter Y:)
Making .apk with Gradle...
To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/5.4.1/userguide/gradle_daemon.html.
Daemon will be stopped at the end of the build stopping after processing
> Task :app:preBuild UP-TO-DATE
> Task :app:preDebugBuild UP-TO-DATE
> Task :downloader_library:preBuild UP-TO-DATE
> Task :downloader_library:preDebugBuild UP-TO-DATE
> Task :downloader_library:compileDebugAidl NO-SOURCE
> Task :permission_library:preBuild UP-TO-DATE
> Task :permission_library:preDebugBuild UP-TO-DATE
> Task :permission_library:compileDebugAidl NO-SOURCE
> Task :app:compileDebugAidl UP-TO-DATE
> Task :downloader_library:packageDebugRenderscript NO-SOURCE
> Task :permission_library:packageDebugRenderscript NO-SOURCE
> Task :app:compileDebugRenderscript NO-SOURCE
> Task :app:checkDebugManifest UP-TO-DATE
> Task :app:generateDebugBuildConfig UP-TO-DATE
> Task :downloader_library:compileDebugRenderscript NO-SOURCE
> Task :downloader_library:checkDebugManifest UP-TO-DATE
> Task :downloader_library:generateDebugBuildConfig UP-TO-DATE
> Task :downloader_library:generateDebugResValues UP-TO-DATE
> Task :downloader_library:generateDebugResources UP-TO-DATE
> Task :downloader_library:packageDebugResources UP-TO-DATE
> Task :downloader_library:parseDebugLibraryResources UP-TO-DATE
> Task :downloader_library:processDebugManifest UP-TO-DATE
> Task :downloader_library:generateDebugRFile UP-TO-DATE
> Task :downloader_library:javaPreCompileDebug UP-TO-DATE
> Task :downloader_library:compileDebugJavaWithJavac UP-TO-DATE
> Task :downloader_library:bundleLibCompileDebug UP-TO-DATE
> Task :permission_library:compileDebugRenderscript NO-SOURCE
> Task :permission_library:checkDebugManifest UP-TO-DATE
> Task :permission_library:generateDebugBuildConfig UP-TO-DATE
> Task :permission_library:generateDebugResValues UP-TO-DATE
> Task :permission_library:generateDebugResources UP-TO-DATE
> Task :permission_library:packageDebugResources UP-TO-DATE
> Task :permission_library:parseDebugLibraryResources UP-TO-DATE
> Task :permission_library:processDebugManifest UP-TO-DATE
> Task :permission_library:generateDebugRFile UP-TO-DATE
> Task :permission_library:javaPreCompileDebug UP-TO-DATE
> Task :permission_library:compileDebugJavaWithJavac UP-TO-DATE
> Task :permission_library:bundleLibCompileDebug UP-TO-DATE
> Task :app:javaPreCompileDebug UP-TO-DATE
> Task :app:mainApkListPersistenceDebug UP-TO-DATE
> Task :app:generateDebugResValues UP-TO-DATE
> Task :app:generateDebugResources UP-TO-DATE
> Task :app:mergeDebugResources UP-TO-DATE
> Task :app:createDebugCompatibleScreenManifests UP-TO-DATE
> Task :app:processDebugManifest
> Task :app:processDebugResources
> Task :app:compileDebugJavaWithJavac UP-TO-DATE
> Task :app:compileDebugSources UP-TO-DATE
> Task :app:mergeDebugShaders UP-TO-DATE
> Task :app:compileDebugShaders UP-TO-DATE
> Task :app:generateDebugAssets UP-TO-DATE
> Task :downloader_library:mergeDebugShaders UP-TO-DATE
> Task :downloader_library:compileDebugShaders UP-TO-DATE
> Task :downloader_library:generateDebugAssets UP-TO-DATE
> Task :downloader_library:packageDebugAssets UP-TO-DATE
> Task :permission_library:mergeDebugShaders UP-TO-DATE
> Task :permission_library:compileDebugShaders UP-TO-DATE
> Task :permission_library:generateDebugAssets UP-TO-DATE
> Task :permission_library:packageDebugAssets UP-TO-DATE
> Task :app:mergeDebugAssets
> Task :app:processDebugJavaRes NO-SOURCE
> Task :downloader_library:processDebugJavaRes NO-SOURCE
> Task :downloader_library:bundleLibResDebug UP-TO-DATE
> Task :permission_library:processDebugJavaRes NO-SOURCE
> Task :permission_library:bundleLibResDebug UP-TO-DATE
> Task :app:mergeDebugJavaResource UP-TO-DATE
> Task :app:checkDebugDuplicateClasses UP-TO-DATE
> Task :app:mergeExtDexDebug UP-TO-DATE
> Task :permission_library:bundleLibRuntimeDebug UP-TO-DATE
> Task :downloader_library:bundleLibRuntimeDebug UP-TO-DATE
> Task :app:transformClassesWithDexBuilderForDebug UP-TO-DATE
> Task :app:mergeLibDexDebug UP-TO-DATE
> Task :app:mergeProjectDexDebug UP-TO-DATE
> Task :app:validateSigningDebug UP-TO-DATE
> Task :app:signingConfigWriterDebug UP-TO-DATE
> Task :app:mergeDebugJniLibFolders UP-TO-DATE
> Task :downloader_library:mergeDebugJniLibFolders UP-TO-DATE
> Task :downloader_library:mergeDebugNativeLibs UP-TO-DATE
> Task :downloader_library:stripDebugDebugSymbols UP-TO-DATE
> Task :downloader_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
> Task :permission_library:mergeDebugJniLibFolders UP-TO-DATE
> Task :permission_library:mergeDebugNativeLibs UP-TO-DATE
> Task :permission_library:stripDebugDebugSymbols UP-TO-DATE
> Task :permission_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
> Task :app:mergeDebugNativeLibs UP-TO-DATE
> Task :app:stripDebugDebugSymbols UP-TO-DATE
> Task :app:packageDebug
> Task :app:assembleDebug
> Task :app:ue4CompleteDebug
BUILD SUCCESSFUL in 10s
65 actionable tasks: 5 executed, 60 up-to-date
Writing symbols to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries/Android\MOBILE_GAME_1_Symbols_v1/MOBILE_GAME_1-arm64\libUE4.so
====04/11/2020 12:48:03====COMPLETED MAKE APK=======================================================================
Using this aapt: C:/NVPACK/android-sdk-windows\build-tools\30.0.2\aapt.exe
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell "echo $EXTERNAL_STORAGE"
Took 0,1017278s to run adb.exe, ExitCode=0
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
GetPackageInfo ReturnValue: 1
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
GetPackageInfo ReturnValue: 1
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG uninstall com.Amoeba.MOBILE_GAME_1
Exception occurred while executing:
java.lang.IllegalArgumentException: Unknown package: com.Amoeba.MOBILE_GAME_1
at com.android.server.pm.Settings.isOrphaned(Settings.java:4499)
at com.android.server.pm.PackageManagerService.isOrphaned(PackageManagerService.java:23685)
at com.android.server.pm.PackageManagerService.deletePackageVersioned(PackageManagerService.java:20021)
at com.android.server.pm.PackageInstallerService.uninstall(PackageInstallerService.java:799)
at com.android.server.pm.PackageManagerShellCommand.runUninstall(PackageManagerShellCommand.java:1494)
at com.android.server.pm.PackageManagerShellCommand.onCommand(PackageManagerShellCommand.java:199)
at android.os.ShellCommand.exec(ShellCommand.java:103)
at com.android.server.pm.PackageManagerService.onShellCommand(PackageManagerService.java:23951)
at android.os.Binder.shellCommand(Binder.java:641)
at android.os.Binder.onTransact(Binder.java:539)
at android.content.pm.IPackageManager$Stub.onTransact(IPackageManager.java:2985)
at com.android.server.pm.PackageManagerService.onTransact(PackageManagerService.java:4726)
at android.os.Binder.execTransact(Binder.java:750)
Took 0,1954779s to run adb.exe, ExitCode=255
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG install "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries/Android\MOBILE_GAME_1-arm64.apk"
Performing Streamed Install
Success
Took 14,7076018s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell pm grant com.Amoeba.MOBILE_GAME_1 android.permission.READ_EXTERNAL_STORAGE
Took 0,2269002s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell pm grant com.Amoeba.MOBILE_GAME_1 android.permission.WRITE_EXTERNAL_STORAGE
Took 0,2164352s to run adb.exe, ExitCode=0
Creating UE4CommandLine.txt
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell rm -r /sdcard/UE4Game/MOBILE_GAME_1
Took 4,2108826s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG push "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi" "/sdcard/UE4Game/MOBILE_GAME_1"
C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi\: 1508 files pushed, 0 skipped. 6.9 MB/s (210280402 bytes in 29.067s)
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell rm /sdcard/obb/com.Amoeba.MOBILE_GAME_1/main.1.com.Amoeba.MOBILE_GAME_1.obb
rm: /sdcard/obb/com.Amoeba.MOBILE_GAME_1/main.1.com.Amoeba.MOBILE_GAME_1.obb: No such file or directory
Took 0,1515951s to run adb.exe, ExitCode=1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell rm /sdcard/obb/com.Amoeba.MOBILE_GAME_1/patch.1.com.Amoeba.MOBILE_GAME_1.obb
rm: /sdcard/obb/com.Amoeba.MOBILE_GAME_1/patch.1.com.Amoeba.MOBILE_GAME_1.obb: No such file or directory
Took 0,0772991s to run adb.exe, ExitCode=1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell "echo 'APK: 04/11/2020 12:48:02' > /sdcard/UE4Game/MOBILE_GAME_1/APKFileStamp.txt"
Took 0,1107045s to run adb.exe, ExitCode=0
********** DEPLOY COMMAND COMPLETED **********
********** RUN COMMAND STARTED **********
Starting Client....
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell getprop ro.product.cpu.abi
Took 0,1082201s to run adb.exe, ExitCode=0
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
Running Package@Device:com.Amoeba.MOBILE_GAME_1@4PAIVOHENR9SZTSG
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG logcat -c
Took 0,1800246s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell am start -n com.Amoeba.MOBILE_GAME_1/com.epicgames.ue4.SplashActivity
Starting: Intent { cmp=com.Amoeba.MOBILE_GAME_1/com.epicgames.ue4.SplashActivity }
Took 0,6647426s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG logcat -d -s UE4 -s Debug
--------- beginning of main
--------- beginning of system
11-04 12:48:56.678 20122 20158 V UE4 : [NetworkChangedManager] Network Available: 102
11-04 12:48:56.680 20122 20158 V UE4 : [NetworkChangedManager] No network state set yet, setting naive network state checking connection fully.
11-04 12:48:56.680 20122 20158 V UE4 : [NetworkChangedManager] Network connectivity changed. New connectivity state: CONNECTION_AVAILABLE
11-04 12:48:56.682 20122 20158 V UE4 : [NetworkChangedManager] Network Capabilities changed, has Internet: true
11-04 12:48:57.513 20122 20122 D UE4 : Used memory before allocating anything was 142.17MB
11-04 12:48:58.061 20122 20160 V UE4 : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE
11-04 12:48:58.062 20122 20160 V UE4 : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
11-04 12:48:58.181 20122 20122 D UE4 : In the JNI_OnLoad function
11-04 12:48:58.183 20122 20122 D UE4 : [JNI] - Failed to determine if app purchasing is enabled!
11-04 12:48:58.186 20122 20122 D UE4 : Path found as '/storage/emulated/0'
11-04 12:48:58.186 20122 20122 D UE4 : Font Path found as '/system/fonts/'
11-04 12:48:58.187 20122 20122 D UE4 : In the JNI_OnLoad function 5
11-04 12:48:58.250 20122 20183 D UE4 : Entering native app glue main function
11-04 12:48:58.250 20122 20183 D UE4 : Created event thread
11-04 12:48:58.250 20122 20183 D UE4 : Entered AndroidMain()
11-04 12:48:58.250 20122 20184 D UE4 : Entering event processing thread engine entry point
11-04 12:48:58.251 20122 20184 D UE4 : Prepared looper for event thread
11-04 12:48:58.251 20122 20184 D UE4 : Passed callback initialization
11-04 12:48:58.251 20122 20184 D UE4 : Passed sensor initialization
11-04 12:48:58.255 20122 20183 D UE4 : Controller interface supported
11-04 12:48:58.321 20122 20122 D UE4 : [GameActivity] Target SDK is 25. This may cause issues if permissions are denied by the user.
11-04 12:48:58.335 20122 20122 D UE4 : [GameActivity] Found DepthBufferPreference = 0
11-04 12:48:58.335 20122 20122 D UE4 : [GameActivity] Found bPackageDataInsideApk = 0
11-04 12:48:58.335 20122 20122 D UE4 : [GameActivity] Found ProjectName = MOBILE_GAME_1
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] Found AppType =
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] Found bHasOBBFiles = 0
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] Found bVerifyOBBOnStartUp = false
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] UI hiding set to true
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] BuildConfiguration set to Development
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] UseExternalFilesDir set to false
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] PublicLogFiles set to false
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] AllowIMU set to true
11-04 12:48:58.336 20122 20122 D UE4 : [GameActivity] SupportsVulkan set to false
11-04 12:48:58.337 20122 20122 D UE4 : [GameActivity] No Oculus Mobile mode detected.
11-04 12:48:58.340 20122 20122 D UE4 : [GameActivity] Using commandline from: /storage/emulated/0/UE4Game/MOBILE_GAME_1/UE4CommandLine.txt
11-04 12:48:58.342 20122 20122 D UE4 : [GameActivity] Parsing commandline: ../../../MOBILE_GAME_1/MOBILE_GAME_1.uproject -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA" -culture=id
11-04 12:48:58.443 20122 20186 D UE4 : [GameActivity] Used memory: 143335
11-04 12:48:58.463 20122 20122 D UE4 : [GameActivity] Hardware: MT6765V/CB
11-04 12:48:58.463 20122 20122 D UE4 : [GameActivity] ro.hardware: mt6765
11-04 12:48:58.465 20122 20122 D UE4 : [GameActivity] Memory: 3729 MB
11-04 12:48:58.476 20122 20122 D UE4 : [GameActivity] UseAffinity: false
11-04 12:48:58.476 20122 20122 D UE4 : [GameActivity] BigCoreMask: 0xffff
11-04 12:48:58.476 20122 20122 D UE4 : [GameActivity] LittleCoreMask: 0x0
11-04 12:48:58.482 20122 20122 D UE4 : [GameActivity] APK path: /data/app/com.Amoeba.MOBILE_GAME_1-Et5-jSIyAlusun3Y4gUSMQ==/base.apk
11-04 12:48:58.482 20122 20122 D UE4 : [GameActivity] OBB in APK: false
11-04 12:48:58.486 20122 20122 D UE4 : InternalFilePath found as '/data/user/0/com.Amoeba.MOBILE_GAME_1/files'
11-04 12:48:58.486 20122 20122 D UE4 : ExternalFilePath found as '/storage/emulated/0/Android/data/com.Amoeba.MOBILE_GAME_1/files'
11-04 12:48:58.487 20122 20122 D UE4 : App is running in Portrait
11-04 12:48:58.488 20122 20122 D UE4 : [GameActivity] Android version is 9
11-04 12:48:58.488 20122 20122 D UE4 : [GameActivity] Android manufacturer is vivo
11-04 12:48:58.488 20122 20122 D UE4 : [GameActivity] Android model is vivo 1902
11-04 12:48:58.488 20122 20122 D UE4 : [GameActivity] Android build number is PPR1.180610.011 release-keys
11-04 12:48:58.488 20122 20122 D UE4 : [GameActivity] OS language is set to en_US
11-04 12:48:58.488 20122 20122 D UE4 : [GameActivity] Debugger attached is false
11-04 12:48:58.667 20122 20122 D UE4 : [GameActivity] googleClient is valid
11-04 12:48:58.667 20122 20122 D UE4 : [GameActivity] ==============> GameActive.onCreate complete!
11-04 12:48:58.675 20122 20184 D UE4 : LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 20184, APP_EVENT_STATE_ON_START
11-04 12:48:58.675 20122 20122 D UE4 : [GameActivity] Creating console command broadcast listener
11-04 12:48:58.677 20122 20122 D UE4 : [GameActivity] ==================================> Inside onStart function in GameActivity
11-04 12:48:58.678 20122 20122 V UE4 : [GameApp] App in foreground
11-04 12:48:58.681 20122 20184 D UE4 : Case APP_CMD_RESUME
11-04 12:48:58.681 20122 20184 D UE4 : LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 20184, APP_EVENT_STATE_ON_RESUME
11-04 12:48:58.681 20122 20122 D UE4 : [GameActivity] === Restoring Transparent Bars ===
11-04 12:48:58.682 20122 20122 D UE4 : [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
11-04 12:48:58.682 20122 20122 D UE4 : [GameActivity] Registering sensor listeners
11-04 12:48:58.691 20122 20122 D UE4 : App is running in Portrait
11-04 12:48:58.692 20122 20122 D UE4 : [GameActivity] === Restoring Transparent Bars ===
11-04 12:48:58.692 20122 20122 D UE4 : [GameActivity] ==============> Resuming main init
11-04 12:48:58.695 20122 20183 D UE4 : APK Commandline: ../../../MOBILE_GAME_1/MOBILE_GAME_1.uproject -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA" -culture=id
11-04 12:48:58.695 20122 20183 D UE4 : Override Commandline: ../../../MOBILE_GAME_1/MOBILE_GAME_1.uproject -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA" -culture=id
11-04 12:48:58.695 20122 20183 D UE4 : Final commandline: ../../../MOBILE_GAME_1/MOBILE_GAME_1.uproject -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA" -culture=id
11-04 12:48:58.695 20122 20183 D UE4 : Created sync event
11-04 12:48:58.703 20122 20122 D UE4 : [GameActivity] ==============> GameActive.onResume complete!
11-04 12:48:58.840 20122 20184 D UE4 : Case APP_CMD_INIT_WINDOW
11-04 12:48:58.840 20122 20184 D UE4 : LogAndroidEvents::EnqueueAppEvent : 0, [width=720, height=1488], tid = 20184, APP_EVENT_STATE_WINDOW_CREATED
11-04 12:48:58.968 20122 20122 D UE4 : [GameActivity] === Restoring Transparent Bars due to Visibility Change ===
11-04 12:48:58.968 20122 20122 D UE4 : [GameActivity] === Restoring Transparent Bars ===
11-04 12:48:58.969 20122 20184 D UE4 : LogAndroidEvents::EnqueueAppEvent : 11, [width=-1, height=-1], tid = 20184, APP_EVENT_STATE_WINDOW_GAINED_FOCUS
11-04 12:48:58.969 20122 20184 D UE4 : LogAndroidEvents::EnqueueAppEvent : 14, [width=-1, height=-1], tid = 20184, APP_EVENT_STATE_APP_ACTIVATED
11-04 12:48:58.969 20122 20184 D UE4 : LogAndroidEvents::EnqueueAppEvent : 15, [width=-1, height=-1], tid = 20184, APP_EVENT_RUN_CALLBACK
11-04 12:48:59.165 20122 20183 D UE4 : EGL Extensions:
11-04 12:48:59.165 20122 20183 D UE4 : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_get_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_ANDROID_get_frame_timestamps EGL_EXT_surface_SMPTE2086_metadata EGL_EXT_surface_CTA861_3_metadata EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_EXT_pixel_format_float EGL_EXT_buffer_age EGL_KHR_mutable_render_buffer EGL_EXT_yuv_surface EGL_IMG_context_priority
11-04 12:48:59.180 20122 20183 D UE4 : FAndroidGPUInfo
11-04 12:48:59.180 20122 20183 D UE4 : AndroidEGL::InitSurface 1, 1
11-04 12:48:59.180 20122 20183 D UE4 : AndroidEGL::InitSurface, wnd: 0x779d368010, width: 8, height 8
11-04 12:48:59.181 20122 20183 D UE4 : AndroidEGL::CreateEGLSurface() 0x776233a280
11-04 12:48:59.181 20122 20183 D UE4 : AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 8x8
11-04 12:48:59.263 20122 20183 D UE4 : LogPluginManager: Mounting plugin PreLoadScreenMoviePlayer
11-04 12:48:59.271 20122 20183 D UE4 : LogPluginManager: Mounting plugin MobilePatchingUtils
11-04 12:48:59.273 20122 20183 D UE4 : LogPluginManager: Mounting plugin LocationServicesBPLibrary
11-04 12:48:59.275 20122 20183 D UE4 : LogPluginManager: Mounting plugin AppleImageUtils
11-04 12:48:59.277 20122 20183 D UE4 : LogPluginManager: Mounting plugin CableComponent
11-04 12:48:59.278 20122 20183 D UE4 : LogPluginManager: Mounting plugin AssetTags
11-04 12:48:59.280 20122 20183 D UE4 : LogPluginManager: Mounting plugin ProceduralMeshComponent
11-04 12:48:59.282 20122 20183 D UE4 : LogPluginManager: Mounting plugin AudioCapture
11-04 12:48:59.284 20122 20183 D UE4 : LogPluginManager: Mounting plugin EditableMesh
11-04 12:48:59.286 20122 20183 D UE4 : LogPluginManager: Mounting plugin SoundFields
11-04 12:48:59.288 20122 20183 D UE4 : LogPluginManager: Mounting plugin OculusVR
11-04 12:48:59.290 20122 20183 D UE4 : LogPluginManager: Mounting plugin PhysXVehicles
11-04 12:48:59.293 20122 20183 D UE4 : LogPluginManager: Mounting plugin AndroidMoviePlayer
11-04 12:48:59.295 20122 20183 D UE4 : LogPluginManager: Mounting plugin GoogleCloudMessaging
11-04 12:48:59.297 20122 20183 D UE4 : LogPluginManager: Mounting plugin SignificanceManager
11-04 12:48:59.299 20122 20183 D UE4 : LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
11-04 12:48:59.301 20122 20183 D UE4 : LogPluginManager: Mounting plugin AndroidPermission
11-04 12:48:59.303 20122 20183 D UE4 : LogPluginManager: Mounting plugin ArchVisCharacter
11-04 12:48:59.305 20122 20183 D UE4 : LogPluginManager: Mounting plugin SQLiteCore
11-04 12:48:59.306 20122 20183 D UE4 : LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
11-04 12:48:59.308 20122 20183 D UE4 : LogPluginManager: Mounting plugin RuntimePhysXCooking
11-04 12:48:59.310 20122 20183 D UE4 : LogPluginManager: Mounting plugin Synthesis
11-04 12:48:59.313 20122 20183 D UE4 : LogPluginManager: Mounting plugin CustomMeshComponent
11-04 12:48:59.315 20122 20183 D UE4 : LogPluginManager: Mounting plugin GooglePAD
11-04 12:48:59.317 20122 20183 D UE4 : LogPluginManager: Mounting plugin EditorScriptingUtilities
11-04 12:48:59.319 20122 20183 D UE4 : LogPluginManager: Mounting plugin FacialAnimation
11-04 12:48:59.322 20122 20183 D UE4 : LogPluginManager: Mounting plugin GeometryMode
11-04 12:48:59.323 20122 20183 D UE4 : LogPluginManager: Mounting plugin AssetManagerEditor
11-04 12:48:59.325 20122 20183 D UE4 : LogPluginManager: Mounting plugin VariantManagerContent
11-04 12:48:59.328 20122 20183 D UE4 : LogPluginManager: Mounting plugin DatasmithContent
11-04 12:48:59.329 20122 20183 D UE4 : LogPluginManager: Mounting plugin LightPropagationVolume
11-04 12:48:59.331 20122 20183 D UE4 : LogPluginManager: Mounting plugin Paper2D
11-04 12:48:59.334 20122 20183 D UE4 : LogPluginManager: Mounting plugin ImgMedia
11-04 12:48:59.336 20122 20183 D UE4 : LogPluginManager: Mounting plugin MediaCompositing
11-04 12:48:59.338 20122 20183 D UE4 : LogPluginManager: Mounting plugin AndroidMedia
11-04 12:48:59.339 20122 20183 D UE4 : LogPluginManager: Mounting plugin AISupport
11-04 12:48:59.341 20122 20183 D UE4 : LogPluginManager: Mounting plugin ChaosEditor
11-04 12:48:59.343 20122 20183 D UE4 : LogPluginManager: Mounting plugin GeometryCollectionPlugin
11-04 12:48:59.345 20122 20183 D UE4 : LogPluginManager: Mounting plugin PlatformCrypto
11-04 12:48:59.347 20122 20183 D UE4 : LogPluginManager: Mounting plugin ChaosNiagara
11-04 12:48:59.349 20122 20183 D UE4 : LogPluginManager: Mounting plugin AlembicImporter
11-04 12:48:59.351 20122 20183 D UE4 : LogPluginManager: Mounting plugin ChaosClothEditor
11-04 12:48:59.353 20122 20183 D UE4 : LogPluginManager: Mounting plugin ChaosCloth
11-04 12:48:59.355 20122 20183 D UE4 : LogPluginManager: Mounting plugin CharacterAI
11-04 12:48:59.357 20122 20183 D UE4 : LogPluginManager: Mounting plugin AutomationUtils
11-04 12:48:59.358 20122 20183 D UE4 : LogPluginManager: Mounting plugin ChaosSolverPlugin
11-04 12:48:59.360 20122 20183 D UE4 : LogPluginManager: Mounting plugin GeometryCache
11-04 12:48:59.362 20122 20183 D UE4 : LogPluginManager: Mounting plugin PlanarCut
11-04 12:48:59.364 20122 20183 D UE4 : LogPluginManager: Mounting plugin GeometryProcessing
11-04 12:48:59.367 20122 20183 D UE4 : LogPluginManager: Mounting plugin BackChannel
11-04 12:48:59.369 20122 20183 D UE4 : LogPluginManager: Mounting plugin MeshPainting
11-04 12:48:59.370 20122 20183 D UE4 : LogPluginManager: Mounting plugin Niagara
11-04 12:48:59.374 20122 20183 D UE4 : LogPluginManager: Mounting plugin TcpMessaging
11-04 12:48:59.376 20122 20183 D UE4 : LogPluginManager: Mounting plugin UdpMessaging
11-04 12:48:59.378 20122 20183 D UE4 : LogPluginManager: Mounting plugin ScreenshotTools
11-04 12:48:59.379 20122 20183 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystem
11-04 12:48:59.381 20122 20183 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemNull
11-04 12:48:59.383 20122 20183 D UE4 : LogPluginManager: Mounting plugin OnlineSubsystemUtils
11-04 12:48:59.385 20122 20183 D UE4 : LogPluginManager: Mounting plugin AnimationSharing
11-04 12:48:59.387 20122 20183 D UE4 : LogPluginManager: Mounting plugin UObjectPlugin
11-04 12:48:59.390 20122 20183 D UE4 : LogPluginManager: Mounting plugin ConcertSyncCore
11-04 12:48:59.393 20122 20183 D UE4 : LogPluginManager: Mounting plugin ConcertSyncClient
11-04 12:48:59.395 20122 20183 D UE4 : LogPluginManager: Mounting plugin MultiUserClient
11-04 12:48:59.397 20122 20183 D UE4 : LogPluginManager: Mounting plugin ConcertMain
11-04 12:48:59.399 20122 20183 D UE4 : LogPluginManager: Mounting plugin LevelSequenceEditor
11-04 12:48:59.401 20122 20183 D UE4 : LogPluginManager: Mounting plugin MovieRenderPipeline
11-04 12:48:59.403 20122 20183 D UE4 : LogPluginManager: Mounting plugin MatineeToLevelSequence
11-04 12:48:59.404 20122 20183 D UE4 : LogPluginManager: Mounting plugin ActorSequence
11-04 12:48:59.407 20122 20183 D UE4 : LogPluginManager: Mounting plugin TemplateSequence
11-04 12:48:59.409 20122 20183 D UE4 : LogPluginManager: Mounting plugin NetcodeUnitTest
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: Using libcurl 7.46.0
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: - built for arm-unknown-linux-androideabi
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: - supports SSL with OpenSSL/1.0.1s
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: - supports HTTP deflate (compression) using libz 1.2.11
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: - other features:
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: CURL_VERSION_SSL
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: CURL_VERSION_LIBZ
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: CURL_VERSION_IPV6
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: CURL_VERSION_ASYNCHDNS
11-04 12:48:59.537 20122 20183 D UE4 : LogInit: CURL_VERSION_TLSAUTH_SRP
11-04 12:48:59.539 20122 20183 D UE4 : LogInit: CurlRequestOptions (configurable via config and command line):
11-04 12:48:59.539 20122 20183 D UE4 : LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
11-04 12:48:59.539 20122 20183 D UE4 : LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
11-04 12:48:59.539 20122 20183 D UE4 : LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
11-04 12:48:59.539 20122 20183 D UE4 : LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
11-04 12:48:59.539 20122 20183 D UE4 : LogInit: - LocalHostAddr = Default
11-04 12:48:59.539 20122 20183 D UE4 : LogInit: - BufferSize = 65536
11-04 12:48:59.540 20122 20183 D UE4 : LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
11-04 12:48:59.540 20122 20183 D UE4 : LogOnline: OSS: Creating online subsystem instance for: GooglePlay
11-04 12:48:59.540 20122 20183 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
11-04 12:48:59.541 20122 20183 D UE4 : LogOnline: OSS: Unable to create OnlineSubsystem module GooglePlay
11-04 12:48:59.541 20122 20183 D UE4 : LogOnline: OSS: Creating online subsystem instance for: NULL
11-04 12:48:59.543 20122 20183 D UE4 : LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
11-04 12:48:59.543 20122 20183 D UE4 : LogOnline: OSS: Creating online subsystem instance for: GooglePlay
11-04 12:48:59.543 20122 20183 D UE4 : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
11-04 12:48:59.544 20122 20183 D UE4 : LogHMD: App is not packaged for Oculus Mobile
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Build: ++UE4+Release-4.25-CL-14469661
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Net CL: 13144385
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: OS: Android (9), CPU: vivo 1902, GPU: PowerVR Rogue GE8320
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Compiled (64-bit): Oct 11 2020 08:32:15
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Compiled with Clang: 9.0.8 (https://android.googlesource.com/toolchain/llvm-project e0caee08e5f09b374a27a676d04978c81fcb1928)
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Build Configuration: Development
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Branch Name: ++UE4+Release-4.25
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Command Line: -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA" -culture=id
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Base Directory:
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Allocator: binned2
11-04 12:48:59.544 20122 20183 D UE4 : LogInit: Installed Engine Build: 0
11-04 12:48:59.544 20122 20183 D UE4 : LogDevObjectVersion: Number of dev versions registered: 26
11-04 12:48:59.544 20122 20183 D UE4 : LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
11-04 12:48:59.544 20122 20183 D UE4 : LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
11-04 12:48:59.545 20122 20183 D UE4 : LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
11-04 12:48:59.546 20122 20183 D UE4 : LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
11-04 12:48:59.546 20122 20183 D UE4 : LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
11-04 12:48:59.546 20122 20183 D UE4 : LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
11-04 12:48:59.546 20122 20183 D UE4 : LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
11-04 12:48:59.546 20122 20183 D UE4 : LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
11-04 12:48:59.546 20122 20183 D UE4 : LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
11-04 12:48:59.546 20122 20183 D UE4 : LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
11-04 12:48:59.573 20122 20183 D UE4 : LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
11-04 12:48:59.577 20122 20183 D UE4 : LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
11-04 12:48:59.578 20122 20183 D UE4 : LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
11-04 12:48:59.578 20122 20183 D UE4 : LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
11-04 12:48:59.578 20122 20183 D UE4 : LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
11-04 12:48:59.578 20122 20183 D UE4 : LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
11-04 12:48:59.578 20122 20183 D UE4 : LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
11-04 12:48:59.578 20122 20183 D UE4 : LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
11-04 12:48:59.578 20122 20183 D UE4 : LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
11-04 12:48:59.599 20122 20183 D UE4 : LogInit: Object subsystem initialized
11-04 12:48:59.608 20122 20183 D UE4 : LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
11-04 12:48:59.621 20122 20183 D UE4 : [2020.11.04-05.48.59:621][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
11-04 12:48:59.622 20122 20183 D UE4 : [2020.11.04-05.48.59:621][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
11-04 12:48:59.622 20122 20183 D UE4 : [2020.11.04-05.48.59:622][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
11-04 12:48:59.622 20122 20183 D UE4 : [2020.11.04-05.48.59:622][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
11-04 12:48:59.622 20122 20183 D UE4 : [2020.11.04-05.48.59:622][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
11-04 12:48:59.622 20122 20183 D UE4 : [2020.11.04-05.48.59:622][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
11-04 12:48:59.622 20122 20183 D UE4 : [2020.11.04-05.48.59:622][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
11-04 12:48:59.622 20122 20183 D UE4 : [2020.11.04-05.48.59:622][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
11-04 12:48:59.622 20122 20183 D UE4 : [2020.11.04-05.48.59:622][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
11-04 12:48:59.623 20122 20183 D UE4 : [2020.11.04-05.48.59:623][ 0]LogConfig: Setting CVar [[r.VT.TileSize:128]]
11-04 12:48:59.624 20122 20183 D UE4 : [2020.11.04-05.48.59:624][ 0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
11-04 12:48:59.624 20122 20183 D UE4 : [2020.11.04-05.48.59:624][ 0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
11-04 12:48:59.624 20122 20183 D UE4 : [2020.11.04-05.48.59:624][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
11-04 12:48:59.624 20122 20183 D UE4 : [2020.11.04-05.48.59:624][ 0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
11-04 12:48:59.624 20122 20183 D UE4 : [2020.11.04-05.48.59:624][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
11-04 12:48:59.624 20122 20183 D UE4 : [2020.11.04-05.48.59:624][ 0]LogConfig: Setting CVar [[r.AnisotropicBRDF:0]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
11-04 12:48:59.625 20122 20183 D UE4 : [2020.11.04-05.48.59:625][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
11-04 12:48:59.626 20122 20183 D UE4 : [2020.11.04-05.48.59:626][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.UsePreExposure:1]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.SSGI.Enable:0]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
11-04 12:48:59.627 20122 20183 D UE4 : [2020.11.04-05.48.59:627][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
11-04 12:48:59.628 20122 20183 D UE4 : [2020.11.04-05.48.59:628][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
11-04 12:48:59.628 20122 20183 D UE4 : [2020.11.04-05.48.59:628][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
11-04 12:48:59.628 20122 20183 D UE4 : [2020.11.04-05.48.59:628][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
11-04 12:48:59.628 20122 20183 D UE4 : [2020.11.04-05.48.59:628][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
11-04 12:48:59.628 20122 20183 D UE4 : [2020.11.04-05.48.59:628][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
11-04 12:48:59.628 20122 20183 D UE4 : [2020.11.04-05.48.59:628][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
11-04 12:48:59.628 20122 20183 D UE4 : [2020.11.04-05.48.59:628][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
11-04 12:48:59.629 20122 20183 D UE4 : [2020.11.04-05.48.59:629][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
11-04 12:48:59.629 20122 20183 D UE4 : [2020.11.04-05.48.59:629][ 0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]]
11-04 12:48:59.629 20122 20183 D UE4 : [2020.11.04-05.48.59:629][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
11-04 12:48:59.629 20122 20183 D UE4 : [2020.11.04-05.48.59:629][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
11-04 12:48:59.629 20122 20183 D UE4 : [2020.11.04-05.48.59:629][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
11-04 12:48:59.629 20122 20183 D UE4 : [2020.11.04-05.48.59:629][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[r.MeshStreaming:0]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
11-04 12:48:59.630 20122 20183 D UE4 : [2020.11.04-05.48.59:630][ 0]LogConfig: Setting CVar [[r.RayTracing:0]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
11-04 12:48:59.631 20122 20183 D UE4 : [2020.11.04-05.48.59:631][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
11-04 12:48:59.632 20122 20183 D UE4 : [2020.11.04-05.48.59:632][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
11-04 12:48:59.632 20122 20183 D UE4 : [2020.11.04-05.48.59:632][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
11-04 12:48:59.632 20122 20183 D UE4 : [2020.11.04-05.48.59:632][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
11-04 12:48:59.632 20122 20183 D UE4 : [2020.11.04-05.48.59:632][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
11-04 12:48:59.632 20122 20183 D UE4 : [2020.11.04-05.48.59:632][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
11-04 12:48:59.632 20122 20183 D UE4 : [2020.11.04-05.48.59:632][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
11-04 12:48:59.632 20122 20183 D UE4 : [2020.11.04-05.48.59:632][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
11-04 12:48:59.633 20122 20183 D UE4 : [2020.11.04-05.48.59:633][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
11-04 12:48:59.634 20122 20183 D UE4 : [2020.11.04-05.48.59:634][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
11-04 12:48:59.634 20122 20183 D UE4 : [2020.11.04-05.48.59:634][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
11-04 12:48:59.634 20122 20183 D UE4 : [2020.11.04-05.48.59:634][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
11-04 12:48:59.634 20122 20183 D UE4 : [2020.11.04-05.48.59:634][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
11-04 12:48:59.634 20122 20183 D UE4 : [2020.11.04-05.48.59:634][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
11-04 12:48:59.634 20122 20183 D UE4 : [2020.11.04-05.48.59:634][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
11-04 12:48:59.634 20122 20183 D UE4 : [2020.11.04-05.48.59:634][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
11-04 12:48:59.635 20122 20183 D UE4 : [2020.11.04-05.48.59:635][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
11-04 12:48:59.636 20122 20183 D UE4 : [2020.11.04-05.48.59:636][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
11-04 12:48:59.636 20122 20183 D UE4 : [2020.11.04-05.48.59:636][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
11-04 12:48:59.636 20122 20183 D UE4 : [2020.11.04-05.48.59:636][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
11-04 12:48:59.636 20122 20183 D UE4 : [2020.11.04-05.48.59:636][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
11-04 12:48:59.636 20122 20183 D UE4 : [2020.11.04-05.48.59:636][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
11-04 12:48:59.638 20122 20183 D UE4 : [2020.11.04-05.48.59:638][ 0]LogAndroid: Mobile HDR: YES
11-04 12:48:59.638 20122 20183 D UE4 : [2020.11.04-05.48.59:638][ 0]LogAndroidWindowUtils: Setting Width=616 and Height=1280 (requested scale = 1.000000)
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:2000]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.ShadowQuality:2]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
11-04 12:48:59.640 20122 20183 D UE4 : [2020.11.04-05.48.59:640][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
11-04 12:48:59.641 20122 20183 D UE4 : [2020.11.04-05.48.59:641][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
11-04 12:48:59.642 20122 20183 D UE4 : [2020.11.04-05.48.59:642][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[r.RefractionQuality:1]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Setting CVar [[Slate.ForceBackgroundBlurLowQualityOverride:1]]
11-04 12:48:59.643 20122 20183 D UE4 : [2020.11.04-05.48.59:643][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.644 20122 20183 D UE4 : [2020.11.04-05.48.59:644][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
11-04 12:48:59.645 20122 20183 D UE4 : [2020.11.04-05.48.59:645][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
11-04 12:48:59.646 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
11-04 12:48:59.646 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
11-04 12:48:59.646 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
11-04 12:48:59.646 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]]
11-04 12:48:59.646 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
11-04 12:48:59.646 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]]
11-04 12:48:59.646 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]]
11-04 12:48:59.646 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
11-04 12:48:59.647 20122 20183 D UE4 : [2020.11.04-05.48.59:646][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
11-04 12:48:59.647 20122 20183 D UE4 : [2020.11.04-05.48.59:647][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
11-04 12:48:59.647 20122 20183 D UE4 : [2020.11.04-05.48.59:647][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
11-04 12:48:59.647 20122 20183 D UE4 : [2020.11.04-05.48.59:647][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
11-04 12:48:59.647 20122 20183 D UE4 : [2020.11.04-05.48.59:647][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:1]]
11-04 12:48:59.649 20122 20183 D UE4 : [2020.11.04-05.48.59:649][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]]
11-04 12:48:59.649 20122 20183 D UE4 : [2020.11.04-05.48.59:649][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]]
11-04 12:48:59.649 20122 20183 D UE4 : [2020.11.04-05.48.59:649][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.649 20122 20183 D UE4 : [2020.11.04-05.48.59:649][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
11-04 12:48:59.649 20122 20183 D UE4 : [2020.11.04-05.48.59:649][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
11-04 12:48:59.649 20122 20183 D UE4 : [2020.11.04-05.48.59:649][ 0]LogConfig: Setting CVar [[grass.CullDistanceScale:1.0]]
11-04 12:48:59.649 20122 20183 D UE4 : [2020.11.04-05.48.59:649][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.650 20122 20183 D UE4 : [2020.11.04-05.48.59:650][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
11-04 12:48:59.650 20122 20183 D UE4 : [2020.11.04-05.48.59:650][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
11-04 12:48:59.650 20122 20183 D UE4 : [2020.11.04-05.48.59:650][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
11-04 12:48:59.650 20122 20183 D UE4 : [2020.11.04-05.48.59:650][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
11-04 12:48:59.650 20122 20183 D UE4 : [2020.11.04-05.48.59:650][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
11-04 12:48:59.650 20122 20183 D UE4 : [2020.11.04-05.48.59:650][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
11-04 12:48:59.650 20122 20183 D UE4 : [2020.11.04-05.48.59:650][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: Checking 23 rules from DeviceProfile ini file.
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: Default profile: Android_Default
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: GpuFamily: PowerVR Rogue GE8320
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: GlVersion: OpenGL ES 3.2 build 1.10@5130912
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: VulkanAvailable: false
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: VulkanVersion: 0.0.0
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: AndroidVersion: 9
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: DeviceMake: vivo
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: DeviceModel: vivo 1902
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: DeviceBuildNumber: PPR1.180610.011 release-keys
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: UsingHoudini: false
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: Hardware: MT6765V/CB
11-04 12:48:59.655 20122 20183 D UE4 : [2020.11.04-05.48.59:655][ 0]LogAndroid: Chipset: unknown
11-04 12:48:59.667 20122 20183 D UE4 : [2020.11.04-05.48.59:667][ 0]LogAndroid: Selected Device Profile: [Android_PowerVR_GE8xxx]
11-04 12:48:59.667 20122 20183 D UE4 : [2020.11.04-05.48.59:667][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_PowerVR_GE8xxx]
11-04 12:48:59.668 20122 20183 D UE4 : [2020.11.04-05.48.59:668][ 0]LogHAL: Display: Platform has ~ 4 GB [3910721536 / 4294967296 / 4], which maps to Default [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
11-04 12:48:59.668 20122 20183 D UE4 : [2020.11.04-05.48.59:668][ 0]LogInit: Going up to parent DeviceProfile [Android_Mid]
11-04 12:48:59.668 20122 20183 D UE4 : [2020.11.04-05.48.59:668][ 0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:1.0]]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Setting CVar [[sg.ViewDistanceQuality:1]]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:1]]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:2000]]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Setting CVar [[sg.AntiAliasingQuality:1]]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:2]]
11-04 12:48:59.669 20122 20183 D UE4 : [2020.11.04-05.48.59:669][ 0]LogConfig: Setting CVar [[sg.ShadowQuality:1]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.ShadowQuality:1]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
11-04 12:48:59.670 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:670][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[sg.PostProcessQuality:1]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:60]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:350]]
11-04 12:48:59.671 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:671][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:2]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.7]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:2]]
11-04 12:48:59.672 20122 20183 D UE4 : [2020.11.04-05.48.59:672][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[r.RefractionQuality:1]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[Slate.ForceBackgroundBlurLowQualityOverride:1]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Setting CVar [[sg.TextureQuality:1]]
11-04 12:48:59.673 20122 20183 D UE4 : [2020.11.04-05.48.59:673][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:1]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:4]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Setting CVar [[sg.EffectsQuality:1]]
11-04 12:48:59.674 20122 20183 D UE4 : [2020.11.04-05.48.59:674][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:1]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
11-04 12:48:59.675 20122 20183 D UE4 : [2020.11.04-05.48.59:675][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:0]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[sg.FoliageQuality:1]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0.8]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[grass.DensityScale:0.8]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogConfig: Setting CVar [[grass.CullDistanceScale:0.8]]
11-04 12:48:59.676 20122 20183 D UE4 : [2020.11.04-05.48.59:676][ 0]LogInit: Going up to parent DeviceProfile [Android]
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:2]]
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogConfig: Setting CVar [[r.Android.DisableVulkanSupport:1]]
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogConfig: Setting CVar [[r.Android.DisableVulkanSM5Support:1]]
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogInit: Going up to parent DeviceProfile []
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogConsoleManager: Setting the console variable 'sg.ViewDistanceQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
11-04 12:48:59.677 20122 20183 D UE4 : [2020.11.04-05.48.59:677][ 0]LogConsoleManager: Setting the console variable 'sg.AntiAliasingQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConsoleManager: Setting the console variable 'sg.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConsoleManager: Setting the console variable 'sg.PostProcessQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConsoleManager: Setting the console variable 'sg.TextureQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConsoleManager: Setting the console variable 'sg.EffectsQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConsoleManager: Setting the console variable 'sg.FoliageQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
11-04 12:48:59.678 20122 20183 D UE4 : [2020.11.04-05.48.59:678][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
11-04 12:48:59.679 20122 20183 D UE4 : [2020.11.04-05.48.59:679][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
11-04 12:48:59.679 20122 20183 D UE4 : [2020.11.04-05.48.59:679][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:680][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:681][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:681][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:681][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:681][ 0]LogConfig: Setting CVar [[r.VSync:1]]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:681][ 0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:681][ 0]LogConfig: Setting CVar [[TaskGraph.EnablePowerSavingThreadPriorityReduction:1]]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:681][ 0]LogConfig: Setting CVar [[r.Vulkan.Depth24Bit:1]]
11-04 12:48:59.681 20122 20183 D UE4 : [2020.11.04-05.48.59:681][ 0]LogConfig: Setting CVar [[r.Shadow.ForceSerialSingleRenderPass:1]]
11-04 12:48:59.688 20122 20183 D UE4 : [2020.11.04-05.48.59:688][ 0]LogInit: Memory total: Physical=3729.55MB (4GB approx) Available=1032.92MB PageSize=4.0KB
11-04 12:48:59.707 20122 20183 D UE4 : [2020.11.04-05.48.59:707][ 0]LogInit: Physics initialised using underlying interface: PhysX
11-04 12:48:59.708 20122 20183 D UE4 : [2020.11.04-05.48.59:708][ 0]LogInit: Overriding language with culture command-line option (id).
11-04 12:48:59.709 20122 20183 D UE4 : [2020.11.04-05.48.59:709][ 0]LogInit: Overriding locale with culture command-line option (id).
11-04 12:48:59.712 20122 20183 D UE4 : [2020.11.04-05.48.59:712][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/id/Engine.locres' could not be opened for reading!
11-04 12:48:59.713 20122 20183 D UE4 : [2020.11.04-05.48.59:713][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/id/OnlineSubsystem.locres' could not be opened for reading!
11-04 12:48:59.713 20122 20183 D UE4 : [2020.11.04-05.48.59:713][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/id/OnlineSubsystemUtils.locres' could not be opened for reading!
11-04 12:48:59.740 20122 20183 D UE4 : [2020.11.04-05.48.59:740][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
11-04 12:48:59.740 20122 20183 D UE4 : [2020.11.04-05.48.59:740][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
11-04 12:48:59.744 20122 20183 D UE4 : [2020.11.04-05.48.59:744][ 0]LogAndroid: VulkanRHI will NOT be used:
11-04 12:48:59.744 20122 20183 D UE4 : [2020.11.04-05.48.59:744][ 0]LogAndroid: ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
11-04 12:48:59.745 20122 20183 D UE4 : [2020.11.04-05.48.59:745][ 0]LogAndroid: ** Vulkan is disabled via console variable.
11-04 12:48:59.745 20122 20183 D UE4 : [2020.11.04-05.48.59:745][ 0]LogAndroid: OpenGL ES will be used.
11-04 12:48:59.745 20122 20183 D UE4 : [2020.11.04-05.48.59:745][ 0]LogAndroid: Vulkan SM5 is available but disabled for this device.
11-04 12:48:59.745 20122 20183 D UE4 : [2020.11.04-05.48.59:745][ 0]LogRHI: App is packaged for OpenGL ES 3.1 and an ES 3.2-capable device was detected. Reinitializing OpenGL ES with a 3.2 context.
11-04 12:48:59.745 20122 20183 D UE4 : AndroidEGL:: Terminate! tid: 20183
11-04 12:48:59.745 20122 20183 D UE4 : AndroidEGL::ResetDisplay()
11-04 12:48:59.751 20122 20183 D UE4 : AndroidEGL::DestroySurface()
11-04 12:48:59.753 20122 20183 D UE4 : EGL Extensions:
11-04 12:48:59.753 20122 20183 D UE4 : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_get_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_ANDROID_get_frame_timestamps EGL_EXT_surface_SMPTE2086_metadata EGL_EXT_surface_CTA861_3_metadata EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_EXT_pixel_format_float EGL_EXT_buffer_age EGL_KHR_mutable_render_buffer EGL_EXT_yuv_surface EGL_IMG_context_priority
11-04 12:48:59.765 20122 20183 D UE4 : FPlatformOpenGLDevice:Init
11-04 12:48:59.765 20122 20183 D UE4 : AndroidEGL::InitSurface 0, 1
11-04 12:48:59.765 20122 20183 D UE4 : AndroidEGL::InitSurface, Using width: 616, height 1280
11-04 12:48:59.765 20122 20183 D UE4 : [GameActivity] [JAVA] - SetDesiredViewSize width=616 and height=1280
11-04 12:48:59.765 20122 20183 D UE4 : AndroidEGL::InitSurface, wnd: 0x779d368010, width: 616, height 1280
11-04 12:48:59.767 20122 20183 D UE4 : AndroidEGL::CreateEGLSurface() 0x77622ce700
11-04 12:48:59.767 20122 20183 D UE4 : AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 616x1280
11-04 12:48:59.768 20122 20183 D UE4 : [2020.11.04-05.48.59:768][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
11-04 12:48:59.768 20122 20183 D UE4 : [2020.11.04-05.48.59:768][ 0]LogRHI: Extension eglGetNextFrameIdANDROID Present
11-04 12:48:59 (post truncated)