LogAndroid: Error: Assertion failed: IsInGameThread() || IsInSlateThread() || IsInAsyncLoadingThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h] [Line: 212]

Running AutomationTool…
Parsing command line: -ScriptsForProject=“C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/MOBILE_GAME_1.uproject” BuildCookRun -project=“C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/MOBILE_GAME_1.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=“C:\Program Files (x86)\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -utf8output -platform=Android -targetplatform=Android -cookflavor=Multi -build -cook -map= -unversionedcookedcontent -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_Multi@4PAIVOHENR9SZTSG -addcmdline="-SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner=‘tresn’ -SessionName=‘All_Android_On_TRESNA’ -culture=id " -run
WARNING: Failed to delete file C:\Users\tresn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.25\Server_2.log in 10 attempts.
WARNING: Exception in mscorlib: The process cannot access the file ‘C:\Users\tresn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.25\Server_2.log’ because it is being used by another process.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalDelete(String path, Boolean checkHost)
at AutomationTool.InternalUtils.SafeDeleteFile(String Path, Boolean bQuiet) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 98
WARNING: Failed to delete file ‘C:\Users\tresn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.25\Server_2.log’
Setting up ProjectParams for C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject
MOBILE_GAME_1.uproject requires a temporary target.cs to be generated (MultiUserClient plugin is enabled)
********** BUILD COMMAND STARTED **********
Running: C:\Program Files (x86)\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe MOBILE_GAME_1 Android Development -Project=“C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject” “C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject” -NoUBTMakefiles -remoteini=“C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1” -skipdeploy -Manifest=“C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\tresn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.25\UBT-MOBILE_GAME_1-Android-Development.txt”
PLATFORM_ANDROID_NDK_VERSION = 210200
NDK toolchain: r21b, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.8
Compiling Native 64-bit code with NDK API ‘android-21’
Writing manifest to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Build\Manifest.xml
Target is up to date
Deploying MOBILE_GAME_1 Android Development…
AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
UPL: …\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
UPL: …\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UPL: …\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UPL: …\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
UPL: …\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
UPL: …\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UPL: …\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
Using package name: ‘com.Amoeba.MOBILE_GAME_1’
GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
Writing packageInfo pkgName:com.Amoeba.MOBILE_GAME_1 storeVersion:1 versionDisplayName:1.0 to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries\Android\packageInfo.txt

  ====04/11/2020 12:47:12====PREPARING TO MAKE APK=================================================================
  bBuildForES31: true
  bSupportsVulkan: false
  Building Java with SDK API level 'android-28'
  Building with Build Tools version '30.0.2'

  ==== Writing to shim file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====

  ==== Shim data file up to date so not writing. ====

  ==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\AlarmReceiver.java ====

  ==== Template target file up to date so not writing. ====

  ==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\DownloaderActivity.java ====

  ==== Template target file up to date so not writing. ====

  ==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\OBBDownloaderService.java ====

  ==== Template target file up to date so not writing. ====
  Cleaning up files based on template dir C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1
  UPL Init: arm64-v8a
  Subsystem Google Play SDK Android init
  Android Permission Plugin Init
  Google Cloud Messaging init
  GCMClientSenderID set: false
  GooglePAD Plugin Init
  GooglePAD enabled: false
  Oculus mobile init
  Oculus Signature Files (osig) will be removed from APK
  Android Voice init
  GoogleGameSDK Android init
  On build machine.

  ====04/11/2020 12:47:12====PREPARING NATIVE CODE=====-arm64============================================================
  bPackageDataInsideApk = False
  Added repository: C:\NVPACK\android-sdk-windows\extras\google\m2repository
  Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
  Added repository: ..\Source\ThirdParty\Android\extras\google\m2repository
  Added repository: ..\Source\ThirdParty\Android\extras\android\m2repository
  AARImports: com.google.android.gms, play-services-auth, 11.8.0
  AARImports: com.google.android.gms, play-services-games, 11.8.0
  AARImports: com.google.android.gms, play-services-nearby, 11.8.0
  AARImports: com.google.android.gms, play-services-plus, 11.8.0
  Copying Google Play java files

  Directory ../Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/src
  Copying permission_library directory to staging before build

  Directory ..//Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/JavaLibs/permission_library

  ==== Writing to OBB data file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\src\com\Amoeba\MOBILE_GAME_1\OBBData.java ====

  ==== OBB data file up to date so not writing. ====
  Copying libplaycore.so and proguard files

  File C:/Program Files (x86)/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/arm64-v8a/libplaycore.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libplaycore.so
  Copying libvrapi.so

  File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/arm64-v8a/libvrapi.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libvrapi.so
  Copying libOVRPlugin.so

  File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRPlugin.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libOVRPlugin.so
  Copying libOVRMrcLib.so

  File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRMrcLib.so does not exist, not copied!

  File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!

  File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!

  ====04/11/2020 12:47:12====PERFORMING FINAL APK PACKAGE OPERATION=====-arm64===========================================
  Deleting unneeded file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\gradle\app\src\main\assets\UE4CommandLine.txt.

  Creating rungradle.bat to work around commandline length limit (using unused drive letter Y:)
  Making .apk with Gradle...
  To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/5.4.1/userguide/gradle_daemon.html.
  Daemon will be stopped at the end of the build stopping after processing
  > Task :app:preBuild UP-TO-DATE
  > Task :app:preDebugBuild UP-TO-DATE
  > Task :downloader_library:preBuild UP-TO-DATE
  > Task :downloader_library:preDebugBuild UP-TO-DATE
  > Task :downloader_library:compileDebugAidl NO-SOURCE
  > Task :permission_library:preBuild UP-TO-DATE
  > Task :permission_library:preDebugBuild UP-TO-DATE
  > Task :permission_library:compileDebugAidl NO-SOURCE
  > Task :app:compileDebugAidl UP-TO-DATE
  > Task :downloader_library:packageDebugRenderscript NO-SOURCE
  > Task :permission_library:packageDebugRenderscript NO-SOURCE
  > Task :app:compileDebugRenderscript NO-SOURCE
  > Task :app:checkDebugManifest UP-TO-DATE
  > Task :app:generateDebugBuildConfig UP-TO-DATE
  > Task :downloader_library:compileDebugRenderscript NO-SOURCE
  > Task :downloader_library:checkDebugManifest UP-TO-DATE
  > Task :downloader_library:generateDebugBuildConfig UP-TO-DATE
  > Task :downloader_library:generateDebugResValues UP-TO-DATE
  > Task :downloader_library:generateDebugResources UP-TO-DATE
  > Task :downloader_library:packageDebugResources UP-TO-DATE
  > Task :downloader_library:parseDebugLibraryResources UP-TO-DATE
  > Task :downloader_library:processDebugManifest UP-TO-DATE
  > Task :downloader_library:generateDebugRFile UP-TO-DATE
  > Task :downloader_library:javaPreCompileDebug UP-TO-DATE
  > Task :downloader_library:compileDebugJavaWithJavac UP-TO-DATE
  > Task :downloader_library:bundleLibCompileDebug UP-TO-DATE
  > Task :permission_library:compileDebugRenderscript NO-SOURCE
  > Task :permission_library:checkDebugManifest UP-TO-DATE
  > Task :permission_library:generateDebugBuildConfig UP-TO-DATE
  > Task :permission_library:generateDebugResValues UP-TO-DATE
  > Task :permission_library:generateDebugResources UP-TO-DATE
  > Task :permission_library:packageDebugResources UP-TO-DATE
  > Task :permission_library:parseDebugLibraryResources UP-TO-DATE
  > Task :permission_library:processDebugManifest UP-TO-DATE
  > Task :permission_library:generateDebugRFile UP-TO-DATE
  > Task :permission_library:javaPreCompileDebug UP-TO-DATE
  > Task :permission_library:compileDebugJavaWithJavac UP-TO-DATE
  > Task :permission_library:bundleLibCompileDebug UP-TO-DATE
  > Task :app:javaPreCompileDebug UP-TO-DATE
  > Task :app:mainApkListPersistenceDebug UP-TO-DATE
  > Task :app:generateDebugResValues UP-TO-DATE
  > Task :app:generateDebugResources UP-TO-DATE
  > Task :app:mergeDebugResources UP-TO-DATE
  > Task :app:createDebugCompatibleScreenManifests UP-TO-DATE
  > Task :app:processDebugManifest
  > Task :app:processDebugResources
  > Task :app:compileDebugJavaWithJavac UP-TO-DATE
  > Task :app:compileDebugSources UP-TO-DATE
  > Task :app:mergeDebugShaders UP-TO-DATE
  > Task :app:compileDebugShaders UP-TO-DATE
  > Task :app:generateDebugAssets UP-TO-DATE
  > Task :downloader_library:mergeDebugShaders UP-TO-DATE
  > Task :downloader_library:compileDebugShaders UP-TO-DATE
  > Task :downloader_library:generateDebugAssets UP-TO-DATE
  > Task :downloader_library:packageDebugAssets UP-TO-DATE
  > Task :permission_library:mergeDebugShaders UP-TO-DATE
  > Task :permission_library:compileDebugShaders UP-TO-DATE
  > Task :permission_library:generateDebugAssets UP-TO-DATE
  > Task :permission_library:packageDebugAssets UP-TO-DATE
  > Task :app:mergeDebugAssets
  > Task :app:processDebugJavaRes NO-SOURCE
  > Task :downloader_library:processDebugJavaRes NO-SOURCE
  > Task :downloader_library:bundleLibResDebug UP-TO-DATE
  > Task :permission_library:processDebugJavaRes NO-SOURCE
  > Task :permission_library:bundleLibResDebug UP-TO-DATE
  > Task :app:mergeDebugJavaResource UP-TO-DATE
  > Task :app:checkDebugDuplicateClasses UP-TO-DATE
  > Task :app:mergeExtDexDebug UP-TO-DATE
  > Task :permission_library:bundleLibRuntimeDebug UP-TO-DATE
  > Task :downloader_library:bundleLibRuntimeDebug UP-TO-DATE
  > Task :app:transformClassesWithDexBuilderForDebug UP-TO-DATE
  > Task :app:mergeLibDexDebug UP-TO-DATE
  > Task :app:mergeProjectDexDebug UP-TO-DATE
  > Task :app:validateSigningDebug UP-TO-DATE
  > Task :app:signingConfigWriterDebug UP-TO-DATE
  > Task :app:mergeDebugJniLibFolders UP-TO-DATE
  > Task :downloader_library:mergeDebugJniLibFolders UP-TO-DATE
  > Task :downloader_library:mergeDebugNativeLibs UP-TO-DATE
  > Task :downloader_library:stripDebugDebugSymbols UP-TO-DATE
  > Task :downloader_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
  > Task :permission_library:mergeDebugJniLibFolders UP-TO-DATE
  > Task :permission_library:mergeDebugNativeLibs UP-TO-DATE
  > Task :permission_library:stripDebugDebugSymbols UP-TO-DATE
  > Task :permission_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
  > Task :app:mergeDebugNativeLibs UP-TO-DATE
  > Task :app:stripDebugDebugSymbols UP-TO-DATE
  > Task :app:packageDebug
  > Task :app:assembleDebug
  > Task :app:ue4CompleteDebug

  BUILD SUCCESSFUL in 11s
  65 actionable tasks: 5 executed, 60 up-to-date
  Writing symbols to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries/Android\MOBILE_GAME_1_Symbols_v1/MOBILE_GAME_1-arm64\libUE4.so

  ====04/11/2020 12:47:25====COMPLETED MAKE APK=======================================================================
  ================================================================================================================================
  Non-default apk(s) have been made: If you are debugging, you will need to manually select one to run in the debugger properties!
  ================================================================================================================================
  Total execution time: 14,39 seconds
Took 14,4587629s to run UnrealBuildTool.exe, ExitCode=0
********** BUILD COMMAND COMPLETED **********
********** COOK COMMAND STARTED **********
Running UE4Editor Cook for project C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject
Commandlet log file is C:\Program Files (x86)\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.11.04-12.47.25.txt
Running: C:\Program Files (x86)\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\MOBILE_GAME_1.uproject" -run=Cook  -TargetPlatform=Android_Multi -fileopenlog -unversioned -compressed -abslog="C:\Program Files (x86)\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.11.04-12.47.25.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
  LogInit: Display: Running engine for game: MOBILE_GAME_1
  LogHAL: Display: Platform has ~ 16 GB [17111224320 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  LogTargetPlatformManager: Display: Building Assets For Android_Multi
  LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  LogShaderCompilers: Display: Using Local Shader Compiler.
  LogDerivedDataCache: Display: Max Cache Size: 512 MB
  LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/tresn/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
  LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  LogCook: Display: Mobile HDR setting 1
  LogCook: Display: Creating asset registry
  LogCook: Display: Discovering localized assets for cultures: en, id, id-ID
  LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
  LogCook: Display: Clearing all cooked content for platform Android_Multi
  LogCook: Display: Sandbox cleanup took 0.047 seconds for platforms Android_Multi
  LogCook: Display: Cooked packages 0 Packages Remain 183 Total 183
  LogTexture: Display: Building textures: WhiteSquareTexture (AutoETC2, 32X32)
  LogTexture: Display: Building textures: Black (AutoETC2, 32X32)
  LogTexture: Display: Building textures: MAT_Groups_Float (AutoETC2, 16X16)
  LogTexture: Display: Building textures: ThumbnailTexture (ETC2_RGB, 512X512)
  LogTexture: Display: Building textures: MAT_Groups_Anim (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_AudioMaster (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_ColorTrack (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Fade (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Director (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Event (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Move (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Slomo (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Sound (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Toggle (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Vector (AutoETC2, 16X16)
  LogTexture: Display: Building textures: MAT_Groups_Visibility (AutoETC2, 16X16)
  LogTexture: Display: Building textures: DefaultTexture (ETC2_RGB, 128X128)
  LogTexture: Display: Building textures: DefaultTextureCube (ETC2_RGB, 128X128)
  LogTexture: Display: Building textures: DefaultVolumeTexture2D (AutoETC2, 8X8)
  LogTexture: Display: Building textures: T_Default_Material_Grid_M (AutoETC2, 512X512)
  LogCook: Display: Cooked packages 50 Packages Remain 186 Total 236
  LogCook: Display: Cooked packages 100 Packages Remain 185 Total 285
  LogTexture: Display: Building textures: T_Default_Material_Grid_N (DXT5, 256X256)
  LogTexture: Display: Building textures: T_Default_Material_Grid_N (ETC2_RGB, 256X256)
  LogTexture: Display: Building textures: DefaultDiffuse (AutoETC2, 1024X1024)
  LogTexture: Display: Building textures: BaseFlattenDiffuseMap (AutoETC2, 32X32)
  LogTexture: Display: Building textures: BaseFlattenEmissiveMap (AutoETC2, 32X32)
  LogTexture: Display: Building textures: VR_LaserPower_01 (AutoETC2, 512X512)
  LogTexture: Display: Building textures: PSysThumbnail_NoImage (AutoETC2, 256X256)
  LogTexture: Display: Building textures: PSysThumbnail_OOD (AutoETC2, 128X128)
  LogTexture: Display: Building textures: DummySpriteTexture (AutoETC2, 128X128)
  LogTexture: Display: Building textures: DefaultWhiteGrid_Low (AutoETC2, 128X128)
  LogTexture: Display: Building textures: InvalidLightmapSettings (AutoETC2, 512X512)
  LogTexture: Display: Building textures: MiniFont (AutoETC2, 512X8)
  LogTexture: Display: Building textures: DefaultWhiteGrid (AutoETC2, 128X128)
  LogTexture: Display: Building textures: RecordingIndicator (AutoETC2, 32X32)
  LogTexture: Display: Building textures: Countdown (AutoETC2, 1152X128)
  LogTexture: Display: Building textures: T_SmokeSubUV_8X8 (AutoETC2, 1024X1024)
  LogTexture: Display: Building textures: T_soft_smoke (AutoETC2, 512X512)
  LogCook: Display: Cooked packages 150 Packages Remain 183 Total 333
  LogCook: Display: Cooked packages 161 Packages Remain 182 Total 343
  LogCook: Display: Cooked packages 163 Packages Remain 181 Total 344
  LogCook: Display: Cooked packages 164 Packages Remain 180 Total 344
  LogTexture: Display: Building textures: BSPVertex (AutoETC2, 16X16)
  LogCook: Display: Cooked packages 170 Packages Remain 115 Total 285
  LogCook: Display: Cooked packages 173 Packages Remain 22 Total 195
  LogTexture: Display: Building textures: MobileHUDDirectionStick (AutoETC2, 64X64)
  LogTexture: Display: Building textures: MobileHUDDirectionPad3 (AutoETC2, 256X128)
  LogTexture: Display: Building textures: MobileHUDDirectionPad2 (AutoETC2, 256X128)
  LogTexture: Display: Building textures: MobileHUDDirectionPad (AutoETC2, 128X128)
  LogTexture: Display: Building textures: MobileHUDButtonFire (AutoETC2, 64X64)
  LogTexture: Display: Building textures: MobileHUDButton1_off (AutoETC2, 64X32)
  LogTexture: Display: Building textures: MobileHUDButton3 (AutoETC2, 32X32)
  LogTexture: Display: Building textures: MobileHUDButton2_on (AutoETC2, 128X32)
  LogTexture: Display: Building textures: MobileHUDButton2_off (AutoETC2, 128X32)
  LogTexture: Display: Building textures: MobileHUDButton1_on (AutoETC2, 64X32)
  LogCook: Display: Cooked packages 186 Packages Remain 21 Total 207
  LogTexture: Display: Building textures: AnalogHat (AutoETC2, 32X32)
  LogCook: Display: Cooked packages 187 Packages Remain 20 Total 207
  LogTexture: Display: Building textures: T_MobileMenu2 (AutoETC2, 512X512)
  LogTexture: Display: Building textures: T_MobileControls_texture (AutoETC2, 512X512)
  LogTexture: Display: Building textures: close (AutoETC2, 256X256)
  LogTexture: Display: Building textures: options (AutoETC2, 2400X2400)
  LogTexture: Display: Building textures: PLAY (AutoETC2, 432X432)
  LogCook: Display: Cooked packages 209 Packages Remain 0 Total 209
  LogCook: Display: Finishing up...
  LogCook: Display: Saving BulkData manifest(s)...
  LogCook: Display: Done saving BulkData manifest(s)
  LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
  LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
  LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
  LogShaderLibrary: Display:
  LogShaderLibrary: Display: Shader Code Stats: GLSL_ES3_1_ANDROID
  LogShaderLibrary: Display: =================
  LogShaderLibrary: Display: Unique Shaders: 1197, Total Shaders: 5591
  LogShaderLibrary: Display: Unique Shaders Size: 3.31mb, Total Shader Size: 3.31mb
  LogShaderLibrary: Display: =================
  LogAssetRegistryGenerator: Display: Saving asset registry.
  LogAssetRegistryGenerator: Display: Generated asset registry num assets 197, size is 93.58kb
  LogAssetRegistryGenerator: Display: Done saving asset registry.
  LogCook: Display: Cook by the book total time in tick 12.661238s total time 13.988816
  LogCook: Display: Peak Used virtual 651MB Peak Used physical 717MB
  LogCook: Display: Hierarchy Timer Information:
  LogCook: Display:   Root: 0.000s (0)
  LogCook: Display:     StartCookByTheBookTime: 1.194s (1)
  LogCook: Display:       CleanSandbox: 0.047s (1)
  LogCook: Display:         ProcessingAccessedStrings: 0.005s (1)
  LogCook: Display:       CollectFilesToCook: 0.004s (1)
  LogCook: Display:         CookModificationDelegate: 0.000s (1)
  LogCook: Display:         GeneratePackageNames: 0.001s (1)
  LogCook: Display:       GenerateLongPackageName: 0.000s (1)
  LogCook: Display:     TickCookOnTheSide: 12.658s (26)
  LogCook: Display:       LoadPackage: 0.066s (26)
  LogCook: Display:       CallBeginCacheForCookedPlatformData: 0.021s (26)
  LogCook: Display:       PostLoadPackageFixup: 0.000s (26)
  LogCook: Display:       SavingPackages: 12.570s (11)
  LogCook: Display:         PrecachePlatformDataForNextPackage: 0.000s (302)
  LogCook: Display:         PrecachePlatformDataForNextNextPackage: 0.112s (295)
  LogCook: Display:         SaveCookedPackage: 12.444s (209)
  LogCook: Display:           LoadPackage: 0.000s (209)
  LogCook: Display:           GEditorSavePackage: 12.442s (209)
  LogCook: Display:             ConvertingBlueprints: 0.001s (209)
  LogCook: Display:             VerifyCanCookPackage: 0.000s (197)
  LogCook: Display:         ClearAllCachedCookedPlatformData: 0.001s (209)
  LogCook: Display:         EnqueueUnsavedPackages: 0.000s (3)
  LogCook: Display:     FinalizePackageStore: 0.005s (1)
  LogCook: Display:     GeneratingBlueprintAssets: 0.001s (1)
  LogCook: Display:     SavingCurrentIniSettings: 0.042s (1)
  LogCook: Display:       ProcessingAccessedStrings: 0.004s (1)
  LogCook: Display:     SavingAssetRegistry: 0.021s (1)
  LogCook: Display:       BuildChunkManifest: 0.007s (1)
  LogCook: Display:       SaveManifests: 0.002s (1)
  LogCook: Display:       SaveRealAssetRegistry: 0.010s (1)
  LogCook: Display:       WriteCookerOpenOrder: 0.001s (1)
  LogCook: Display: Done!
  LogSavePackage: Display: Took 0.000694s to verify the EDL loading graph.
  LogCookCommandlet: Display: Misc Cook Stats
  LogCookCommandlet: Display: ===============
  LogCookCommandlet: Display: NiagaraShader.Misc
  LogCookCommandlet: Display:     ShadersCompiled=0
  LogCookCommandlet: Display: ShaderCompiler
  LogCookCommandlet: Display:     BlockingTimeSec=0.000000
  LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
  LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
  LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
  LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.000051
  LogCookCommandlet: Display: GlobalShader.Misc
  LogCookCommandlet: Display:     ShadersCompiled=0
  LogCookCommandlet: Display: MeshMaterial.Misc
  LogCookCommandlet: Display:     ShadersCompiled=0
  LogCookCommandlet: Display: MaterialShader.Misc
  LogCookCommandlet: Display:     ShadersCompiled=0
  LogCookCommandlet: Display: Package.Load
  LogCookCommandlet: Display:     NumPackagesLoaded=151
  LogCookCommandlet: Display:     LoadPackageTimeSec=0.399554
  LogCookCommandlet: Display: Package.Save
  LogCookCommandlet: Display:     NumPackagesSaved=209
  LogCookCommandlet: Display:     SavePackageTimeSec=12.437274
  LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=12.126608
  LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.050248
  LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.000046
  LogCookCommandlet: Display:     ResetLoadersTimeSec=0.000514
  LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.000426
  LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000127
  LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
  LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.071368
  LogCookCommandlet: Display:     SerializeExportsTimeSec=0.081154
  LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.002983
  LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000
  LogCookCommandlet: Display:     MBWritten=69.408546
  LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
  LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
  LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
  LogCookCommandlet: Display: Package.DiffTotal
  LogCookCommandlet: Display:     NumberOfDifferentPackages=0
  LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
  LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
  LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
  LogCookCommandlet: Display: UnversionedProperties
  LogCookCommandlet: Display:     SavedStructs=0
  LogCookCommandlet: Display:     SavedMB=0
  LogCookCommandlet: Display:     EquivalentTaggedMB=0
  LogCookCommandlet: Display:     CompressionRatio=-nan(ind)
  LogCookCommandlet: Display:     BitfieldWasteKB=0
  LogCookCommandlet: Display:
  LogCookCommandlet: Display: Cook Profile
  LogCookCommandlet: Display: ============
  LogCookCommandlet: Display:  0.CookWallTimeSec=18.180419
  LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=4.176607
  LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=13.994089
  LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.194300
  LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000009
  LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=12.796603
  LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.066354
  LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=12.444511
  LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
  LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.132482
  LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.011430
  LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
  LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000937
  LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000005
  LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000011
  LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
  LogCookCommandlet: Display:
  LogCookCommandlet: Display: DDC Summary Stats
  LogCookCommandlet: Display: =================
  LogCookCommandlet: Display: TotalGetHits    =       451
  LogCookCommandlet: Display: TotalGets       =       505
  LogCookCommandlet: Display: TotalGetHitPct  =  0.893069
  LogCookCommandlet: Display: LocalGetHitPct  =  0.463366
  LogCookCommandlet: Display: SharedGetHitPct =  0.000000
  LogCookCommandlet: Display: OtherGetHitPct  =  0.429703
  LogCookCommandlet: Display: GetMissPct      =  0.106931
  LogCookCommandlet: Display: TotalPutHits    =        89
  LogCookCommandlet: Display: TotalPuts       =        89
  LogCookCommandlet: Display: TotalPutHitPct  =  1.000000
  LogCookCommandlet: Display: PutMissPct      =  0.000000
  LogCookCommandlet: Display:
  LogCookCommandlet: Display: DDC Resource Stats
  LogCookCommandlet: Display: =======================================================================================================
  LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
  LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
  LogCookCommandlet: Display: Texture (Inline)                               12.06                  12.06            54         57.24
  LogCookCommandlet: Display: MaterialShader                                  0.11                   0.11             0          4.84
  LogCookCommandlet: Display: Texture (Streaming)                             0.03                   0.00             0          7.39
  LogCookCommandlet: Display: StaticMesh                                      0.03                   0.03             0          0.74
  LogCookCommandlet: Display: PhysX (BodySetup)                               0.01                   0.01             0          0.72
  LogCookCommandlet: Display: GlobalShader                                    0.00                   0.00             0          0.99
  LogCookCommandlet: Display: SoundWave                                       0.00                   0.00             0          2.02
  LogCookCommandlet: Display: NavCollision                                    0.00                   0.00             0          0.02
  LogInit: Display:
  LogInit: Display: Success - 0 error(s), 0 warning(s)
  LogInit: Display:

  Execution of commandlet took:  14.02 seconds
  LogShaderCompilers: Display: Shaders left to compile 0
  LogContentStreaming: Display: There are 1 unreleased StreamingManagers
Took 21,2189461s to run UE4Editor-Cmd.exe, ExitCode=0
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED **********
Creating UE4CommandLine.txt
Creating Staging Manifest...
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseEditor.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseEditorKeyBindings.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseEditorPerProjectUserSettings.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseEditorSettings.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BaseLightmass.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\BasePakFileRules.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\Category.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\Editor.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\EditorTutorials.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\Engine.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\Keywords.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\PortableObjectExport.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\PortableObjectImport.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\PropertyNames.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\RepairData.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\ToolTips.ini
Excluding config file C:\Program Files (x86)\UE_4.25\Engine\Config\Localization\WordCount.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\DefaultEditor.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_Compile.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_Export.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_ExportDialogueScript.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_Gather.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_GenerateReports.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_Import.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_ImportDialogue.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\Game_ImportDialogueScript.ini
Excluding config file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Config\Localization\RegenerateGame.ini
Cleaning Stage Directory: C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi
Copying NonUFSFiles to staging directory: C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi
Copying UFSFiles to staging directory: C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi
Copying DebugFiles to staging directory: C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell "echo $EXTERNAL_STORAGE"
Took 0,0927518s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG  pull /sdcard/UE4Game/MOBILE_GAME_1/Manifest_UFSFiles_Android.txt "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi\Manifest_UFSFiles_Android_4PAIVOHENR9SZTSG.txt"
Took 0,0753063s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG  pull /sdcard/UE4Game/MOBILE_GAME_1/Manifest_NonUFSFiles_Android.txt "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android_4PAIVOHENR9SZTSG.txt"
Took 0,0628327s to run adb.exe, ExitCode=0
********** STAGE COMMAND COMPLETED **********
********** PACKAGE COMMAND STARTED **********
********** PACKAGE COMMAND COMPLETED **********
********** DEPLOY COMMAND STARTED **********
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG  shell getprop ro.product.cpu.abi
Took 0,0972462s to run adb.exe, ExitCode=0
AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
Using package name: 'com.Amoeba.MOBILE_GAME_1'
GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
Writing packageInfo pkgName:com.Amoeba.MOBILE_GAME_1 storeVersion:1 versionDisplayName:1.0 to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries\Android\packageInfo.txt

====04/11/2020 12:47:50====PREPARING TO MAKE APK=================================================================
bBuildForES31: true
bSupportsVulkan: false
Building Java with SDK API level 'android-28'
Building with Build Tools version '30.0.2'

==== Writing to shim file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====

==== Shim data file up to date so not writing. ====

==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\AlarmReceiver.java ====

==== Template target file up to date so not writing. ====

==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\DownloaderActivity.java ====

==== Template target file up to date so not writing. ====

==== Writing to template target file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1\OBBDownloaderService.java ====

==== Template target file up to date so not writing. ====
Cleaning up files based on template dir C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Build\Android\src\com\Amoeba\MOBILE_GAME_1
UPL Init: arm64-v8a
Subsystem Google Play SDK Android init
Android Permission Plugin Init
Google Cloud Messaging init
GCMClientSenderID set: false
GooglePAD Plugin Init
GooglePAD enabled: false
Oculus mobile init
Oculus Signature Files (osig) will be removed from APK
Android Voice init
GoogleGameSDK Android init
APK contains data.

====04/11/2020 12:47:50====PREPARING NATIVE CODE=====-arm64============================================================
bPackageDataInsideApk = False
UE4CommandLine.txt exists...
Copying C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi\UE4CommandLine.txt to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\assets\UE4CommandLine.txt
Added repository: C:\NVPACK\android-sdk-windows\extras\google\m2repository
Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
Added repository: C:\Program Files (x86)\UE_4.25\Engine\Source\ThirdParty\Android\extras\google\m2repository
Added repository: C:\Program Files (x86)\UE_4.25\Engine\Source\ThirdParty\Android\extras\android\m2repository
AARImports: com.google.android.gms, play-services-auth, 11.8.0
AARImports: com.google.android.gms, play-services-games, 11.8.0
AARImports: com.google.android.gms, play-services-nearby, 11.8.0
AARImports: com.google.android.gms, play-services-plus, 11.8.0
Copying Google Play java files

Directory Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/src
Copying permission_library directory to staging before build

Directory C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/JavaLibs/permission_library

==== Writing to OBB data file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\src\com\Amoeba\MOBILE_GAME_1\OBBData.java ====

==== OBB data file up to date so not writing. ====
Copying libplaycore.so and proguard files

File C:/Program Files (x86)/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/arm64-v8a/libplaycore.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libplaycore.so
Copying libvrapi.so

File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/arm64-v8a/libvrapi.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libvrapi.so
Copying libOVRPlugin.so

File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRPlugin.so copied to C:/Users/tresn/OneDrive/Documents/Unreal Projects/MOBILE_GAME_1/Intermediate/Android/arm64/libs/arm64-v8a/libOVRPlugin.so
Copying libOVRMrcLib.so

File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRMrcLib.so does not exist, not copied!

File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!

File C:/Program Files (x86)/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!

====04/11/2020 12:47:51====PERFORMING FINAL APK PACKAGE OPERATION=====-arm64===========================================
Copied file C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Intermediate\Android\arm64\gradle\app\src\main\assets\UE4CommandLine.txt.

Creating rungradle.bat to work around commandline length limit (using unused drive letter Y:)
Making .apk with Gradle...
To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/5.4.1/userguide/gradle_daemon.html.
Daemon will be stopped at the end of the build stopping after processing
> Task :app:preBuild UP-TO-DATE
> Task :app:preDebugBuild UP-TO-DATE
> Task :downloader_library:preBuild UP-TO-DATE
> Task :downloader_library:preDebugBuild UP-TO-DATE
> Task :downloader_library:compileDebugAidl NO-SOURCE
> Task :permission_library:preBuild UP-TO-DATE
> Task :permission_library:preDebugBuild UP-TO-DATE
> Task :permission_library:compileDebugAidl NO-SOURCE
> Task :app:compileDebugAidl UP-TO-DATE
> Task :downloader_library:packageDebugRenderscript NO-SOURCE
> Task :permission_library:packageDebugRenderscript NO-SOURCE
> Task :app:compileDebugRenderscript NO-SOURCE
> Task :app:checkDebugManifest UP-TO-DATE
> Task :app:generateDebugBuildConfig UP-TO-DATE
> Task :downloader_library:compileDebugRenderscript NO-SOURCE
> Task :downloader_library:checkDebugManifest UP-TO-DATE
> Task :downloader_library:generateDebugBuildConfig UP-TO-DATE
> Task :downloader_library:generateDebugResValues UP-TO-DATE
> Task :downloader_library:generateDebugResources UP-TO-DATE
> Task :downloader_library:packageDebugResources UP-TO-DATE
> Task :downloader_library:parseDebugLibraryResources UP-TO-DATE
> Task :downloader_library:processDebugManifest UP-TO-DATE
> Task :downloader_library:generateDebugRFile UP-TO-DATE
> Task :downloader_library:javaPreCompileDebug UP-TO-DATE
> Task :downloader_library:compileDebugJavaWithJavac UP-TO-DATE
> Task :downloader_library:bundleLibCompileDebug UP-TO-DATE
> Task :permission_library:compileDebugRenderscript NO-SOURCE
> Task :permission_library:checkDebugManifest UP-TO-DATE
> Task :permission_library:generateDebugBuildConfig UP-TO-DATE
> Task :permission_library:generateDebugResValues UP-TO-DATE
> Task :permission_library:generateDebugResources UP-TO-DATE
> Task :permission_library:packageDebugResources UP-TO-DATE
> Task :permission_library:parseDebugLibraryResources UP-TO-DATE
> Task :permission_library:processDebugManifest UP-TO-DATE
> Task :permission_library:generateDebugRFile UP-TO-DATE
> Task :permission_library:javaPreCompileDebug UP-TO-DATE
> Task :permission_library:compileDebugJavaWithJavac UP-TO-DATE
> Task :permission_library:bundleLibCompileDebug UP-TO-DATE
> Task :app:javaPreCompileDebug UP-TO-DATE
> Task :app:mainApkListPersistenceDebug UP-TO-DATE
> Task :app:generateDebugResValues UP-TO-DATE
> Task :app:generateDebugResources UP-TO-DATE
> Task :app:mergeDebugResources UP-TO-DATE
> Task :app:createDebugCompatibleScreenManifests UP-TO-DATE
> Task :app:processDebugManifest
> Task :app:processDebugResources
> Task :app:compileDebugJavaWithJavac UP-TO-DATE
> Task :app:compileDebugSources UP-TO-DATE
> Task :app:mergeDebugShaders UP-TO-DATE
> Task :app:compileDebugShaders UP-TO-DATE
> Task :app:generateDebugAssets UP-TO-DATE
> Task :downloader_library:mergeDebugShaders UP-TO-DATE
> Task :downloader_library:compileDebugShaders UP-TO-DATE
> Task :downloader_library:generateDebugAssets UP-TO-DATE
> Task :downloader_library:packageDebugAssets UP-TO-DATE
> Task :permission_library:mergeDebugShaders UP-TO-DATE
> Task :permission_library:compileDebugShaders UP-TO-DATE
> Task :permission_library:generateDebugAssets UP-TO-DATE
> Task :permission_library:packageDebugAssets UP-TO-DATE
> Task :app:mergeDebugAssets
> Task :app:processDebugJavaRes NO-SOURCE
> Task :downloader_library:processDebugJavaRes NO-SOURCE
> Task :downloader_library:bundleLibResDebug UP-TO-DATE
> Task :permission_library:processDebugJavaRes NO-SOURCE
> Task :permission_library:bundleLibResDebug UP-TO-DATE
> Task :app:mergeDebugJavaResource UP-TO-DATE
> Task :app:checkDebugDuplicateClasses UP-TO-DATE
> Task :app:mergeExtDexDebug UP-TO-DATE
> Task :permission_library:bundleLibRuntimeDebug UP-TO-DATE
> Task :downloader_library:bundleLibRuntimeDebug UP-TO-DATE
> Task :app:transformClassesWithDexBuilderForDebug UP-TO-DATE
> Task :app:mergeLibDexDebug UP-TO-DATE
> Task :app:mergeProjectDexDebug UP-TO-DATE
> Task :app:validateSigningDebug UP-TO-DATE
> Task :app:signingConfigWriterDebug UP-TO-DATE
> Task :app:mergeDebugJniLibFolders UP-TO-DATE
> Task :downloader_library:mergeDebugJniLibFolders UP-TO-DATE
> Task :downloader_library:mergeDebugNativeLibs UP-TO-DATE
> Task :downloader_library:stripDebugDebugSymbols UP-TO-DATE
> Task :downloader_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
> Task :permission_library:mergeDebugJniLibFolders UP-TO-DATE
> Task :permission_library:mergeDebugNativeLibs UP-TO-DATE
> Task :permission_library:stripDebugDebugSymbols UP-TO-DATE
> Task :permission_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
> Task :app:mergeDebugNativeLibs UP-TO-DATE
> Task :app:stripDebugDebugSymbols UP-TO-DATE
> Task :app:packageDebug
> Task :app:assembleDebug
> Task :app:ue4CompleteDebug

BUILD SUCCESSFUL in 10s
65 actionable tasks: 5 executed, 60 up-to-date
Writing symbols to C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries/Android\MOBILE_GAME_1_Symbols_v1/MOBILE_GAME_1-arm64\libUE4.so

====04/11/2020 12:48:03====COMPLETED MAKE APK=======================================================================
Using this aapt: C:/NVPACK/android-sdk-windows\build-tools\30.0.2\aapt.exe
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell "echo $EXTERNAL_STORAGE"
Took 0,1017278s to run adb.exe, ExitCode=0
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
GetPackageInfo ReturnValue: 1
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
GetPackageInfo ReturnValue: 1
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG uninstall com.Amoeba.MOBILE_GAME_1

  Exception occurred while executing:
  java.lang.IllegalArgumentException: Unknown package: com.Amoeba.MOBILE_GAME_1
  	at com.android.server.pm.Settings.isOrphaned(Settings.java:4499)
  	at com.android.server.pm.PackageManagerService.isOrphaned(PackageManagerService.java:23685)
  	at com.android.server.pm.PackageManagerService.deletePackageVersioned(PackageManagerService.java:20021)
  	at com.android.server.pm.PackageInstallerService.uninstall(PackageInstallerService.java:799)
  	at com.android.server.pm.PackageManagerShellCommand.runUninstall(PackageManagerShellCommand.java:1494)
  	at com.android.server.pm.PackageManagerShellCommand.onCommand(PackageManagerShellCommand.java:199)
  	at android.os.ShellCommand.exec(ShellCommand.java:103)
  	at com.android.server.pm.PackageManagerService.onShellCommand(PackageManagerService.java:23951)
  	at android.os.Binder.shellCommand(Binder.java:641)
  	at android.os.Binder.onTransact(Binder.java:539)
  	at android.content.pm.IPackageManager$Stub.onTransact(IPackageManager.java:2985)
  	at com.android.server.pm.PackageManagerService.onTransact(PackageManagerService.java:4726)
  	at android.os.Binder.execTransact(Binder.java:750)
Took 0,1954779s to run adb.exe, ExitCode=255
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG install "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Binaries/Android\MOBILE_GAME_1-arm64.apk"
  Performing Streamed Install
  Success
Took 14,7076018s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell pm grant com.Amoeba.MOBILE_GAME_1 android.permission.READ_EXTERNAL_STORAGE
Took 0,2269002s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell pm grant com.Amoeba.MOBILE_GAME_1 android.permission.WRITE_EXTERNAL_STORAGE
Took 0,2164352s to run adb.exe, ExitCode=0
Creating UE4CommandLine.txt
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell rm -r /sdcard/UE4Game/MOBILE_GAME_1
Took 4,2108826s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG push "C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi" "/sdcard/UE4Game/MOBILE_GAME_1"
C:\Users\tresn\OneDrive\Documents\Unreal Projects\MOBILE_GAME_1\Saved\StagedBuilds\Android_Multi\: 1508 files pushed, 0 skipped. 6.9 MB/s (210280402 bytes in 29.067s)
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell rm /sdcard/obb/com.Amoeba.MOBILE_GAME_1/main.1.com.Amoeba.MOBILE_GAME_1.obb
  rm: /sdcard/obb/com.Amoeba.MOBILE_GAME_1/main.1.com.Amoeba.MOBILE_GAME_1.obb: No such file or directory
Took 0,1515951s to run adb.exe, ExitCode=1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell rm /sdcard/obb/com.Amoeba.MOBILE_GAME_1/patch.1.com.Amoeba.MOBILE_GAME_1.obb
  rm: /sdcard/obb/com.Amoeba.MOBILE_GAME_1/patch.1.com.Amoeba.MOBILE_GAME_1.obb: No such file or directory
Took 0,0772991s to run adb.exe, ExitCode=1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell "echo 'APK: 04/11/2020 12:48:02' > /sdcard/UE4Game/MOBILE_GAME_1/APKFileStamp.txt"
Took 0,1107045s to run adb.exe, ExitCode=0
********** DEPLOY COMMAND COMPLETED **********
********** RUN COMMAND STARTED **********
Starting Client....
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG  shell getprop ro.product.cpu.abi
Took 0,1082201s to run adb.exe, ExitCode=0
GetPackageInfo ReturnValue: com.Amoeba.MOBILE_GAME_1
Running Package@Device:com.Amoeba.MOBILE_GAME_1@4PAIVOHENR9SZTSG
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG logcat -c
Took 0,1800246s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG shell am start -n com.Amoeba.MOBILE_GAME_1/com.epicgames.ue4.SplashActivity
  Starting: Intent { cmp=com.Amoeba.MOBILE_GAME_1/com.epicgames.ue4.SplashActivity }
Took 0,6647426s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG logcat -d -s UE4 -s Debug
  --------- beginning of main
  --------- beginning of system
  11-04 12:48:56.678 20122 20158 V UE4     : [NetworkChangedManager] Network Available: 102
  11-04 12:48:56.680 20122 20158 V UE4     : [NetworkChangedManager] No network state set yet, setting naive network state checking connection fully.
  11-04 12:48:56.680 20122 20158 V UE4     : [NetworkChangedManager] Network connectivity changed. New connectivity state: CONNECTION_AVAILABLE
  11-04 12:48:56.682 20122 20158 V UE4     : [NetworkChangedManager] Network Capabilities changed, has Internet: true
  11-04 12:48:57.513 20122 20122 D UE4     : Used memory before allocating anything was 142.17MB
  11-04 12:48:58.061 20122 20160 V UE4     : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE
  11-04 12:48:58.062 20122 20160 V UE4     : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
  11-04 12:48:58.181 20122 20122 D UE4     : In the JNI_OnLoad function
  11-04 12:48:58.183 20122 20122 D UE4     : [JNI] - Failed to determine if app purchasing is enabled!
  11-04 12:48:58.186 20122 20122 D UE4     : Path found as '/storage/emulated/0'
  11-04 12:48:58.186 20122 20122 D UE4     : Font Path found as '/system/fonts/'
  11-04 12:48:58.187 20122 20122 D UE4     : In the JNI_OnLoad function 5
  11-04 12:48:58.250 20122 20183 D UE4     : Entering native app glue main function
  11-04 12:48:58.250 20122 20183 D UE4     : Created event thread
  11-04 12:48:58.250 20122 20183 D UE4     : Entered AndroidMain()
  11-04 12:48:58.250 20122 20184 D UE4     : Entering event processing thread engine entry point
  11-04 12:48:58.251 20122 20184 D UE4     : Prepared looper for event thread
  11-04 12:48:58.251 20122 20184 D UE4     : Passed callback initialization
  11-04 12:48:58.251 20122 20184 D UE4     : Passed sensor initialization
  11-04 12:48:58.255 20122 20183 D UE4     : Controller interface supported
  11-04 12:48:58.321 20122 20122 D UE4     : [GameActivity] Target SDK is 25.  This may cause issues if permissions are denied by the user.
  11-04 12:48:58.335 20122 20122 D UE4     : [GameActivity] Found DepthBufferPreference = 0
  11-04 12:48:58.335 20122 20122 D UE4     : [GameActivity] Found bPackageDataInsideApk = 0
  11-04 12:48:58.335 20122 20122 D UE4     : [GameActivity] Found ProjectName = MOBILE_GAME_1
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] Found AppType =
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] Found bHasOBBFiles = 0
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] Found bVerifyOBBOnStartUp = false
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] UI hiding set to true
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] BuildConfiguration set to Development
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] UseExternalFilesDir set to false
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] PublicLogFiles set to false
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] AllowIMU set to true
  11-04 12:48:58.336 20122 20122 D UE4     : [GameActivity] SupportsVulkan set to false
  11-04 12:48:58.337 20122 20122 D UE4     : [GameActivity] No Oculus Mobile mode detected.
  11-04 12:48:58.340 20122 20122 D UE4     : [GameActivity] Using commandline from: /storage/emulated/0/UE4Game/MOBILE_GAME_1/UE4CommandLine.txt
  11-04 12:48:58.342 20122 20122 D UE4     : [GameActivity] Parsing commandline: ../../../MOBILE_GAME_1/MOBILE_GAME_1.uproject   -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA"  -culture=id
  11-04 12:48:58.443 20122 20186 D UE4     : [GameActivity] Used memory: 143335
  11-04 12:48:58.463 20122 20122 D UE4     : [GameActivity] Hardware: MT6765V/CB
  11-04 12:48:58.463 20122 20122 D UE4     : [GameActivity] ro.hardware: mt6765
  11-04 12:48:58.465 20122 20122 D UE4     : [GameActivity] Memory: 3729 MB
  11-04 12:48:58.476 20122 20122 D UE4     : [GameActivity] UseAffinity: false
  11-04 12:48:58.476 20122 20122 D UE4     : [GameActivity] BigCoreMask: 0xffff
  11-04 12:48:58.476 20122 20122 D UE4     : [GameActivity] LittleCoreMask: 0x0
  11-04 12:48:58.482 20122 20122 D UE4     : [GameActivity] APK path: /data/app/com.Amoeba.MOBILE_GAME_1-Et5-jSIyAlusun3Y4gUSMQ==/base.apk
  11-04 12:48:58.482 20122 20122 D UE4     : [GameActivity] OBB in APK: false
  11-04 12:48:58.486 20122 20122 D UE4     : InternalFilePath found as '/data/user/0/com.Amoeba.MOBILE_GAME_1/files'
  11-04 12:48:58.486 20122 20122 D UE4     : ExternalFilePath found as '/storage/emulated/0/Android/data/com.Amoeba.MOBILE_GAME_1/files'
  11-04 12:48:58.487 20122 20122 D UE4     : App is running in Portrait
  11-04 12:48:58.488 20122 20122 D UE4     : [GameActivity] Android version is 9
  11-04 12:48:58.488 20122 20122 D UE4     : [GameActivity] Android manufacturer is vivo
  11-04 12:48:58.488 20122 20122 D UE4     : [GameActivity] Android model is vivo 1902
  11-04 12:48:58.488 20122 20122 D UE4     : [GameActivity] Android build number is PPR1.180610.011 release-keys
  11-04 12:48:58.488 20122 20122 D UE4     : [GameActivity] OS language is set to en_US
  11-04 12:48:58.488 20122 20122 D UE4     : [GameActivity] Debugger attached is false
  11-04 12:48:58.667 20122 20122 D UE4     : [GameActivity] googleClient is valid
  11-04 12:48:58.667 20122 20122 D UE4     : [GameActivity] ==============> GameActive.onCreate complete!
  11-04 12:48:58.675 20122 20184 D UE4     : LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 20184, APP_EVENT_STATE_ON_START
  11-04 12:48:58.675 20122 20122 D UE4     : [GameActivity] Creating console command broadcast listener
  11-04 12:48:58.677 20122 20122 D UE4     : [GameActivity] ==================================> Inside onStart function in GameActivity
  11-04 12:48:58.678 20122 20122 V UE4     : [GameApp] App in foreground
  11-04 12:48:58.681 20122 20184 D UE4     : Case APP_CMD_RESUME
  11-04 12:48:58.681 20122 20184 D UE4     : LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 20184, APP_EVENT_STATE_ON_RESUME
  11-04 12:48:58.681 20122 20122 D UE4     : [GameActivity] === Restoring Transparent Bars ===
  11-04 12:48:58.682 20122 20122 D UE4     : [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
  11-04 12:48:58.682 20122 20122 D UE4     : [GameActivity] Registering sensor listeners
  11-04 12:48:58.691 20122 20122 D UE4     : App is running in Portrait
  11-04 12:48:58.692 20122 20122 D UE4     : [GameActivity] === Restoring Transparent Bars ===
  11-04 12:48:58.692 20122 20122 D UE4     : [GameActivity] ==============> Resuming main init
  11-04 12:48:58.695 20122 20183 D UE4     : APK Commandline: ../../../MOBILE_GAME_1/MOBILE_GAME_1.uproject   -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA"  -culture=id
  11-04 12:48:58.695 20122 20183 D UE4     : Override Commandline: ../../../MOBILE_GAME_1/MOBILE_GAME_1.uproject   -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA"  -culture=id
  11-04 12:48:58.695 20122 20183 D UE4     : Final commandline: ../../../MOBILE_GAME_1/MOBILE_GAME_1.uproject   -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA"  -culture=id
  11-04 12:48:58.695 20122 20183 D UE4     : Created sync event
  11-04 12:48:58.703 20122 20122 D UE4     : [GameActivity] ==============> GameActive.onResume complete!
  11-04 12:48:58.840 20122 20184 D UE4     : Case APP_CMD_INIT_WINDOW
  11-04 12:48:58.840 20122 20184 D UE4     : LogAndroidEvents::EnqueueAppEvent : 0, [width=720, height=1488], tid = 20184, APP_EVENT_STATE_WINDOW_CREATED
  11-04 12:48:58.968 20122 20122 D UE4     : [GameActivity] === Restoring Transparent Bars due to Visibility Change ===
  11-04 12:48:58.968 20122 20122 D UE4     : [GameActivity] === Restoring Transparent Bars ===
  11-04 12:48:58.969 20122 20184 D UE4     : LogAndroidEvents::EnqueueAppEvent : 11, [width=-1, height=-1], tid = 20184, APP_EVENT_STATE_WINDOW_GAINED_FOCUS
  11-04 12:48:58.969 20122 20184 D UE4     : LogAndroidEvents::EnqueueAppEvent : 14, [width=-1, height=-1], tid = 20184, APP_EVENT_STATE_APP_ACTIVATED
  11-04 12:48:58.969 20122 20184 D UE4     : LogAndroidEvents::EnqueueAppEvent : 15, [width=-1, height=-1], tid = 20184, APP_EVENT_RUN_CALLBACK
  11-04 12:48:59.165 20122 20183 D UE4     : EGL Extensions:
  11-04 12:48:59.165 20122 20183 D UE4     : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_get_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_ANDROID_get_frame_timestamps EGL_EXT_surface_SMPTE2086_metadata EGL_EXT_surface_CTA861_3_metadata EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_EXT_pixel_format_float EGL_EXT_buffer_age EGL_KHR_mutable_render_buffer EGL_EXT_yuv_surface EGL_IMG_context_priority
  11-04 12:48:59.180 20122 20183 D UE4     : FAndroidGPUInfo
  11-04 12:48:59.180 20122 20183 D UE4     : AndroidEGL::InitSurface 1, 1
  11-04 12:48:59.180 20122 20183 D UE4     : AndroidEGL::InitSurface, wnd: 0x779d368010, width: 8, height 8
  11-04 12:48:59.181 20122 20183 D UE4     : AndroidEGL::CreateEGLSurface() 0x776233a280
  11-04 12:48:59.181 20122 20183 D UE4     : AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 8x8
  11-04 12:48:59.263 20122 20183 D UE4     : LogPluginManager: Mounting plugin PreLoadScreenMoviePlayer
  11-04 12:48:59.271 20122 20183 D UE4     : LogPluginManager: Mounting plugin MobilePatchingUtils
  11-04 12:48:59.273 20122 20183 D UE4     : LogPluginManager: Mounting plugin LocationServicesBPLibrary
  11-04 12:48:59.275 20122 20183 D UE4     : LogPluginManager: Mounting plugin AppleImageUtils
  11-04 12:48:59.277 20122 20183 D UE4     : LogPluginManager: Mounting plugin CableComponent
  11-04 12:48:59.278 20122 20183 D UE4     : LogPluginManager: Mounting plugin AssetTags
  11-04 12:48:59.280 20122 20183 D UE4     : LogPluginManager: Mounting plugin ProceduralMeshComponent
  11-04 12:48:59.282 20122 20183 D UE4     : LogPluginManager: Mounting plugin AudioCapture
  11-04 12:48:59.284 20122 20183 D UE4     : LogPluginManager: Mounting plugin EditableMesh
  11-04 12:48:59.286 20122 20183 D UE4     : LogPluginManager: Mounting plugin SoundFields
  11-04 12:48:59.288 20122 20183 D UE4     : LogPluginManager: Mounting plugin OculusVR
  11-04 12:48:59.290 20122 20183 D UE4     : LogPluginManager: Mounting plugin PhysXVehicles
  11-04 12:48:59.293 20122 20183 D UE4     : LogPluginManager: Mounting plugin AndroidMoviePlayer
  11-04 12:48:59.295 20122 20183 D UE4     : LogPluginManager: Mounting plugin GoogleCloudMessaging
  11-04 12:48:59.297 20122 20183 D UE4     : LogPluginManager: Mounting plugin SignificanceManager
  11-04 12:48:59.299 20122 20183 D UE4     : LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  11-04 12:48:59.301 20122 20183 D UE4     : LogPluginManager: Mounting plugin AndroidPermission
  11-04 12:48:59.303 20122 20183 D UE4     : LogPluginManager: Mounting plugin ArchVisCharacter
  11-04 12:48:59.305 20122 20183 D UE4     : LogPluginManager: Mounting plugin SQLiteCore
  11-04 12:48:59.306 20122 20183 D UE4     : LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  11-04 12:48:59.308 20122 20183 D UE4     : LogPluginManager: Mounting plugin RuntimePhysXCooking
  11-04 12:48:59.310 20122 20183 D UE4     : LogPluginManager: Mounting plugin Synthesis
  11-04 12:48:59.313 20122 20183 D UE4     : LogPluginManager: Mounting plugin CustomMeshComponent
  11-04 12:48:59.315 20122 20183 D UE4     : LogPluginManager: Mounting plugin GooglePAD
  11-04 12:48:59.317 20122 20183 D UE4     : LogPluginManager: Mounting plugin EditorScriptingUtilities
  11-04 12:48:59.319 20122 20183 D UE4     : LogPluginManager: Mounting plugin FacialAnimation
  11-04 12:48:59.322 20122 20183 D UE4     : LogPluginManager: Mounting plugin GeometryMode
  11-04 12:48:59.323 20122 20183 D UE4     : LogPluginManager: Mounting plugin AssetManagerEditor
  11-04 12:48:59.325 20122 20183 D UE4     : LogPluginManager: Mounting plugin VariantManagerContent
  11-04 12:48:59.328 20122 20183 D UE4     : LogPluginManager: Mounting plugin DatasmithContent
  11-04 12:48:59.329 20122 20183 D UE4     : LogPluginManager: Mounting plugin LightPropagationVolume
  11-04 12:48:59.331 20122 20183 D UE4     : LogPluginManager: Mounting plugin Paper2D
  11-04 12:48:59.334 20122 20183 D UE4     : LogPluginManager: Mounting plugin ImgMedia
  11-04 12:48:59.336 20122 20183 D UE4     : LogPluginManager: Mounting plugin MediaCompositing
  11-04 12:48:59.338 20122 20183 D UE4     : LogPluginManager: Mounting plugin AndroidMedia
  11-04 12:48:59.339 20122 20183 D UE4     : LogPluginManager: Mounting plugin AISupport
  11-04 12:48:59.341 20122 20183 D UE4     : LogPluginManager: Mounting plugin ChaosEditor
  11-04 12:48:59.343 20122 20183 D UE4     : LogPluginManager: Mounting plugin GeometryCollectionPlugin
  11-04 12:48:59.345 20122 20183 D UE4     : LogPluginManager: Mounting plugin PlatformCrypto
  11-04 12:48:59.347 20122 20183 D UE4     : LogPluginManager: Mounting plugin ChaosNiagara
  11-04 12:48:59.349 20122 20183 D UE4     : LogPluginManager: Mounting plugin AlembicImporter
  11-04 12:48:59.351 20122 20183 D UE4     : LogPluginManager: Mounting plugin ChaosClothEditor
  11-04 12:48:59.353 20122 20183 D UE4     : LogPluginManager: Mounting plugin ChaosCloth
  11-04 12:48:59.355 20122 20183 D UE4     : LogPluginManager: Mounting plugin CharacterAI
  11-04 12:48:59.357 20122 20183 D UE4     : LogPluginManager: Mounting plugin AutomationUtils
  11-04 12:48:59.358 20122 20183 D UE4     : LogPluginManager: Mounting plugin ChaosSolverPlugin
  11-04 12:48:59.360 20122 20183 D UE4     : LogPluginManager: Mounting plugin GeometryCache
  11-04 12:48:59.362 20122 20183 D UE4     : LogPluginManager: Mounting plugin PlanarCut
  11-04 12:48:59.364 20122 20183 D UE4     : LogPluginManager: Mounting plugin GeometryProcessing
  11-04 12:48:59.367 20122 20183 D UE4     : LogPluginManager: Mounting plugin BackChannel
  11-04 12:48:59.369 20122 20183 D UE4     : LogPluginManager: Mounting plugin MeshPainting
  11-04 12:48:59.370 20122 20183 D UE4     : LogPluginManager: Mounting plugin Niagara
  11-04 12:48:59.374 20122 20183 D UE4     : LogPluginManager: Mounting plugin TcpMessaging
  11-04 12:48:59.376 20122 20183 D UE4     : LogPluginManager: Mounting plugin UdpMessaging
  11-04 12:48:59.378 20122 20183 D UE4     : LogPluginManager: Mounting plugin ScreenshotTools
  11-04 12:48:59.379 20122 20183 D UE4     : LogPluginManager: Mounting plugin OnlineSubsystem
  11-04 12:48:59.381 20122 20183 D UE4     : LogPluginManager: Mounting plugin OnlineSubsystemNull
  11-04 12:48:59.383 20122 20183 D UE4     : LogPluginManager: Mounting plugin OnlineSubsystemUtils
  11-04 12:48:59.385 20122 20183 D UE4     : LogPluginManager: Mounting plugin AnimationSharing
  11-04 12:48:59.387 20122 20183 D UE4     : LogPluginManager: Mounting plugin UObjectPlugin
  11-04 12:48:59.390 20122 20183 D UE4     : LogPluginManager: Mounting plugin ConcertSyncCore
  11-04 12:48:59.393 20122 20183 D UE4     : LogPluginManager: Mounting plugin ConcertSyncClient
  11-04 12:48:59.395 20122 20183 D UE4     : LogPluginManager: Mounting plugin MultiUserClient
  11-04 12:48:59.397 20122 20183 D UE4     : LogPluginManager: Mounting plugin ConcertMain
  11-04 12:48:59.399 20122 20183 D UE4     : LogPluginManager: Mounting plugin LevelSequenceEditor
  11-04 12:48:59.401 20122 20183 D UE4     : LogPluginManager: Mounting plugin MovieRenderPipeline
  11-04 12:48:59.403 20122 20183 D UE4     : LogPluginManager: Mounting plugin MatineeToLevelSequence
  11-04 12:48:59.404 20122 20183 D UE4     : LogPluginManager: Mounting plugin ActorSequence
  11-04 12:48:59.407 20122 20183 D UE4     : LogPluginManager: Mounting plugin TemplateSequence
  11-04 12:48:59.409 20122 20183 D UE4     : LogPluginManager: Mounting plugin NetcodeUnitTest
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit: Using libcurl 7.46.0
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:  - built for arm-unknown-linux-androideabi
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:  - supports SSL with OpenSSL/1.0.1s
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:  - supports HTTP deflate (compression) using libz 1.2.11
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:  - other features:
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:      CURL_VERSION_SSL
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:      CURL_VERSION_LIBZ
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:      CURL_VERSION_IPV6
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:      CURL_VERSION_ASYNCHDNS
  11-04 12:48:59.537 20122 20183 D UE4     : LogInit:      CURL_VERSION_TLSAUTH_SRP
  11-04 12:48:59.539 20122 20183 D UE4     : LogInit:  CurlRequestOptions (configurable via config and command line):
  11-04 12:48:59.539 20122 20183 D UE4     : LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
  11-04 12:48:59.539 20122 20183 D UE4     : LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  11-04 12:48:59.539 20122 20183 D UE4     : LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  11-04 12:48:59.539 20122 20183 D UE4     : LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
  11-04 12:48:59.539 20122 20183 D UE4     : LogInit:  - LocalHostAddr = Default
  11-04 12:48:59.539 20122 20183 D UE4     : LogInit:  - BufferSize = 65536
  11-04 12:48:59.540 20122 20183 D UE4     : LogOnline: Display: OSS: OnlineSubsystemGooglePlayModule::StartupModule()
  11-04 12:48:59.540 20122 20183 D UE4     : LogOnline: OSS: Creating online subsystem instance for: GooglePlay
  11-04 12:48:59.540 20122 20183 D UE4     : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
  11-04 12:48:59.541 20122 20183 D UE4     : LogOnline: OSS: Unable to create OnlineSubsystem module GooglePlay
  11-04 12:48:59.541 20122 20183 D UE4     : LogOnline: OSS: Creating online subsystem instance for: NULL
  11-04 12:48:59.543 20122 20183 D UE4     : LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  11-04 12:48:59.543 20122 20183 D UE4     : LogOnline: OSS: Creating online subsystem instance for: GooglePlay
  11-04 12:48:59.543 20122 20183 D UE4     : LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
  11-04 12:48:59.544 20122 20183 D UE4     : LogHMD: App is not packaged for Oculus Mobile
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Build: ++UE4+Release-4.25-CL-14469661
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Net CL: 13144385
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: OS: Android (9), CPU: vivo 1902, GPU: PowerVR Rogue GE8320
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Compiled (64-bit): Oct 11 2020 08:32:15
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Compiled with Clang: 9.0.8 (https://android.googlesource.com/toolchain/llvm-project e0caee08e5f09b374a27a676d04978c81fcb1928)
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Build Configuration: Development
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Branch Name: ++UE4+Release-4.25
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Command Line:    -Messaging -SessionId=6406F94B4861AA19C06678B9CD7F751E -SessionOwner="tresn" -SessionName="All_Android_On_TRESNA"  -culture=id
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Base Directory:
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Allocator: binned2
  11-04 12:48:59.544 20122 20183 D UE4     : LogInit: Installed Engine Build: 0
  11-04 12:48:59.544 20122 20183 D UE4     : LogDevObjectVersion: Number of dev versions registered: 26
  11-04 12:48:59.544 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  11-04 12:48:59.544 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  11-04 12:48:59.545 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  11-04 12:48:59.546 20122 20183 D UE4     : LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
  11-04 12:48:59.546 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  11-04 12:48:59.546 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  11-04 12:48:59.546 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  11-04 12:48:59.546 20122 20183 D UE4     : LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
  11-04 12:48:59.546 20122 20183 D UE4     : LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  11-04 12:48:59.546 20122 20183 D UE4     : LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  11-04 12:48:59.573 20122 20183 D UE4     : LogInit: Presizing for max 131072 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  11-04 12:48:59.577 20122 20183 D UE4     : LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  11-04 12:48:59.578 20122 20183 D UE4     : LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  11-04 12:48:59.578 20122 20183 D UE4     : LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  11-04 12:48:59.578 20122 20183 D UE4     : LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  11-04 12:48:59.578 20122 20183 D UE4     : LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  11-04 12:48:59.578 20122 20183 D UE4     : LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  11-04 12:48:59.578 20122 20183 D UE4     : LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  11-04 12:48:59.578 20122 20183 D UE4     : LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
  11-04 12:48:59.599 20122 20183 D UE4     : LogInit: Object subsystem initialized
  11-04 12:48:59.608 20122 20183 D UE4     : LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  11-04 12:48:59.621 20122 20183 D UE4     : [2020.11.04-05.48.59:621][  0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  11-04 12:48:59.622 20122 20183 D UE4     : [2020.11.04-05.48.59:621][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
  11-04 12:48:59.622 20122 20183 D UE4     : [2020.11.04-05.48.59:622][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  11-04 12:48:59.622 20122 20183 D UE4     : [2020.11.04-05.48.59:622][  0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
  11-04 12:48:59.622 20122 20183 D UE4     : [2020.11.04-05.48.59:622][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
  11-04 12:48:59.622 20122 20183 D UE4     : [2020.11.04-05.48.59:622][  0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
  11-04 12:48:59.622 20122 20183 D UE4     : [2020.11.04-05.48.59:622][  0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
  11-04 12:48:59.622 20122 20183 D UE4     : [2020.11.04-05.48.59:622][  0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
  11-04 12:48:59.622 20122 20183 D UE4     : [2020.11.04-05.48.59:622][  0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.VirtualTextures:0]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
  11-04 12:48:59.623 20122 20183 D UE4     : [2020.11.04-05.48.59:623][  0]LogConfig: Setting CVar [[r.VT.TileSize:128]]
  11-04 12:48:59.624 20122 20183 D UE4     : [2020.11.04-05.48.59:624][  0]LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
  11-04 12:48:59.624 20122 20183 D UE4     : [2020.11.04-05.48.59:624][  0]LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
  11-04 12:48:59.624 20122 20183 D UE4     : [2020.11.04-05.48.59:624][  0]LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
  11-04 12:48:59.624 20122 20183 D UE4     : [2020.11.04-05.48.59:624][  0]LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
  11-04 12:48:59.624 20122 20183 D UE4     : [2020.11.04-05.48.59:624][  0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
  11-04 12:48:59.624 20122 20183 D UE4     : [2020.11.04-05.48.59:624][  0]LogConfig: Setting CVar [[r.AnisotropicBRDF:0]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.ForwardShading:0]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
  11-04 12:48:59.625 20122 20183 D UE4     : [2020.11.04-05.48.59:625][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.CustomDepth:1]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  11-04 12:48:59.626 20122 20183 D UE4     : [2020.11.04-05.48.59:626][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.UsePreExposure:1]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.SSGI.Enable:0]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
  11-04 12:48:59.627 20122 20183 D UE4     : [2020.11.04-05.48.59:627][  0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
  11-04 12:48:59.628 20122 20183 D UE4     : [2020.11.04-05.48.59:628][  0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
  11-04 12:48:59.628 20122 20183 D UE4     : [2020.11.04-05.48.59:628][  0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
  11-04 12:48:59.628 20122 20183 D UE4     : [2020.11.04-05.48.59:628][  0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
  11-04 12:48:59.628 20122 20183 D UE4     : [2020.11.04-05.48.59:628][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
  11-04 12:48:59.628 20122 20183 D UE4     : [2020.11.04-05.48.59:628][  0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
  11-04 12:48:59.628 20122 20183 D UE4     : [2020.11.04-05.48.59:628][  0]LogConfig: Setting CVar [[r.DBuffer:1]]
  11-04 12:48:59.628 20122 20183 D UE4     : [2020.11.04-05.48.59:628][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  11-04 12:48:59.629 20122 20183 D UE4     : [2020.11.04-05.48.59:629][  0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
  11-04 12:48:59.629 20122 20183 D UE4     : [2020.11.04-05.48.59:629][  0]LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]]
  11-04 12:48:59.629 20122 20183 D UE4     : [2020.11.04-05.48.59:629][  0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
  11-04 12:48:59.629 20122 20183 D UE4     : [2020.11.04-05.48.59:629][  0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
  11-04 12:48:59.629 20122 20183 D UE4     : [2020.11.04-05.48.59:629][  0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
  11-04 12:48:59.629 20122 20183 D UE4     : [2020.11.04-05.48.59:629][  0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[r.MeshStreaming:0]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  11-04 12:48:59.630 20122 20183 D UE4     : [2020.11.04-05.48.59:630][  0]LogConfig: Setting CVar [[r.RayTracing:0]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
  11-04 12:48:59.631 20122 20183 D UE4     : [2020.11.04-05.48.59:631][  0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
  11-04 12:48:59.632 20122 20183 D UE4     : [2020.11.04-05.48.59:632][  0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
  11-04 12:48:59.632 20122 20183 D UE4     : [2020.11.04-05.48.59:632][  0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  11-04 12:48:59.632 20122 20183 D UE4     : [2020.11.04-05.48.59:632][  0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
  11-04 12:48:59.632 20122 20183 D UE4     : [2020.11.04-05.48.59:632][  0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
  11-04 12:48:59.632 20122 20183 D UE4     : [2020.11.04-05.48.59:632][  0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
  11-04 12:48:59.632 20122 20183 D UE4     : [2020.11.04-05.48.59:632][  0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
  11-04 12:48:59.632 20122 20183 D UE4     : [2020.11.04-05.48.59:632][  0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  11-04 12:48:59.633 20122 20183 D UE4     : [2020.11.04-05.48.59:633][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  11-04 12:48:59.634 20122 20183 D UE4     : [2020.11.04-05.48.59:634][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  11-04 12:48:59.634 20122 20183 D UE4     : [2020.11.04-05.48.59:634][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  11-04 12:48:59.634 20122 20183 D UE4     : [2020.11.04-05.48.59:634][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  11-04 12:48:59.634 20122 20183 D UE4     : [2020.11.04-05.48.59:634][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  11-04 12:48:59.634 20122 20183 D UE4     : [2020.11.04-05.48.59:634][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  11-04 12:48:59.634 20122 20183 D UE4     : [2020.11.04-05.48.59:634][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
  11-04 12:48:59.634 20122 20183 D UE4     : [2020.11.04-05.48.59:634][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  11-04 12:48:59.635 20122 20183 D UE4     : [2020.11.04-05.48.59:635][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  11-04 12:48:59.636 20122 20183 D UE4     : [2020.11.04-05.48.59:636][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  11-04 12:48:59.636 20122 20183 D UE4     : [2020.11.04-05.48.59:636][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  11-04 12:48:59.636 20122 20183 D UE4     : [2020.11.04-05.48.59:636][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  11-04 12:48:59.636 20122 20183 D UE4     : [2020.11.04-05.48.59:636][  0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:131072]]
  11-04 12:48:59.636 20122 20183 D UE4     : [2020.11.04-05.48.59:636][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
  11-04 12:48:59.638 20122 20183 D UE4     : [2020.11.04-05.48.59:638][  0]LogAndroid: Mobile HDR: YES
  11-04 12:48:59.638 20122 20183 D UE4     : [2020.11.04-05.48.59:638][  0]LogAndroidWindowUtils: Setting Width=616 and Height=1280 (requested scale = 1.000000)
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:2000]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.ShadowQuality:2]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  11-04 12:48:59.640 20122 20183 D UE4     : [2020.11.04-05.48.59:640][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  11-04 12:48:59.641 20122 20183 D UE4     : [2020.11.04-05.48.59:641][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.BloomQuality:1]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
  11-04 12:48:59.642 20122 20183 D UE4     : [2020.11.04-05.48.59:642][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[r.RefractionQuality:1]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Setting CVar [[Slate.ForceBackgroundBlurLowQualityOverride:1]]
  11-04 12:48:59.643 20122 20183 D UE4     : [2020.11.04-05.48.59:643][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.644 20122 20183 D UE4     : [2020.11.04-05.48.59:644][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  11-04 12:48:59.645 20122 20183 D UE4     : [2020.11.04-05.48.59:645][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  11-04 12:48:59.646 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  11-04 12:48:59.646 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  11-04 12:48:59.646 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  11-04 12:48:59.646 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]]
  11-04 12:48:59.646 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  11-04 12:48:59.646 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]]
  11-04 12:48:59.646 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]]
  11-04 12:48:59.646 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  11-04 12:48:59.647 20122 20183 D UE4     : [2020.11.04-05.48.59:646][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  11-04 12:48:59.647 20122 20183 D UE4     : [2020.11.04-05.48.59:647][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
  11-04 12:48:59.647 20122 20183 D UE4     : [2020.11.04-05.48.59:647][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  11-04 12:48:59.647 20122 20183 D UE4     : [2020.11.04-05.48.59:647][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  11-04 12:48:59.647 20122 20183 D UE4     : [2020.11.04-05.48.59:647][  0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:1]]
  11-04 12:48:59.649 20122 20183 D UE4     : [2020.11.04-05.48.59:649][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]]
  11-04 12:48:59.649 20122 20183 D UE4     : [2020.11.04-05.48.59:649][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]]
  11-04 12:48:59.649 20122 20183 D UE4     : [2020.11.04-05.48.59:649][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.649 20122 20183 D UE4     : [2020.11.04-05.48.59:649][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  11-04 12:48:59.649 20122 20183 D UE4     : [2020.11.04-05.48.59:649][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  11-04 12:48:59.649 20122 20183 D UE4     : [2020.11.04-05.48.59:649][  0]LogConfig: Setting CVar [[grass.CullDistanceScale:1.0]]
  11-04 12:48:59.649 20122 20183 D UE4     : [2020.11.04-05.48.59:649][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.650 20122 20183 D UE4     : [2020.11.04-05.48.59:650][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  11-04 12:48:59.650 20122 20183 D UE4     : [2020.11.04-05.48.59:650][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  11-04 12:48:59.650 20122 20183 D UE4     : [2020.11.04-05.48.59:650][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  11-04 12:48:59.650 20122 20183 D UE4     : [2020.11.04-05.48.59:650][  0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
  11-04 12:48:59.650 20122 20183 D UE4     : [2020.11.04-05.48.59:650][  0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
  11-04 12:48:59.650 20122 20183 D UE4     : [2020.11.04-05.48.59:650][  0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
  11-04 12:48:59.650 20122 20183 D UE4     : [2020.11.04-05.48.59:650][  0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid: Checking 23 rules from DeviceProfile ini file.
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   Default profile: Android_Default
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   GpuFamily: PowerVR Rogue GE8320
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   GlVersion: OpenGL ES 3.2 build 1.10@5130912
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   VulkanAvailable: false
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   VulkanVersion: 0.0.0
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   AndroidVersion: 9
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   DeviceMake: vivo
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   DeviceModel: vivo 1902
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   DeviceBuildNumber: PPR1.180610.011 release-keys
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   UsingHoudini: false
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   Hardware: MT6765V/CB
  11-04 12:48:59.655 20122 20183 D UE4     : [2020.11.04-05.48.59:655][  0]LogAndroid:   Chipset: unknown
  11-04 12:48:59.667 20122 20183 D UE4     : [2020.11.04-05.48.59:667][  0]LogAndroid: Selected Device Profile: [Android_PowerVR_GE8xxx]
  11-04 12:48:59.667 20122 20183 D UE4     : [2020.11.04-05.48.59:667][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_PowerVR_GE8xxx]
  11-04 12:48:59.668 20122 20183 D UE4     : [2020.11.04-05.48.59:668][  0]LogHAL: Display: Platform has ~ 4 GB [3910721536 / 4294967296 / 4], which maps to Default [LargestMinGB=8, LargerMinGB=6, DefaultMinGB=4, SmallerMinGB=3, SmallestMinGB=0)
  11-04 12:48:59.668 20122 20183 D UE4     : [2020.11.04-05.48.59:668][  0]LogInit: Going up to parent DeviceProfile [Android_Mid]
  11-04 12:48:59.668 20122 20183 D UE4     : [2020.11.04-05.48.59:668][  0]LogConfig: Setting CVar [[r.MobileContentScaleFactor:1.0]]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Setting CVar [[sg.ViewDistanceQuality:1]]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:1]]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:2000]]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Setting CVar [[sg.AntiAliasingQuality:1]]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:2]]
  11-04 12:48:59.669 20122 20183 D UE4     : [2020.11.04-05.48.59:669][  0]LogConfig: Setting CVar [[sg.ShadowQuality:1]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.ShadowQuality:1]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
  11-04 12:48:59.670 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:670][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[sg.PostProcessQuality:1]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:60]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:350]]
  11-04 12:48:59.671 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:671][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.BloomQuality:1]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:2]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.7]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:2]]
  11-04 12:48:59.672 20122 20183 D UE4     : [2020.11.04-05.48.59:672][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0        ; lower gathering accumulator quality]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2          ; Max3x3 postfilering method]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:3                 ; low number of samples when gathering]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:0    ; no foreground scattering]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:0    ; no foreground scattering]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0                ; no slight out of focus]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0                ; faster temporal accumulation]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006   ; required because low gathering and no scattering and not looking great at 1080p]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006   ; required because low gathering and no scattering and not looking great at 1080p]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[r.RefractionQuality:1]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[Slate.ForceBackgroundBlurLowQualityOverride:1]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Setting CVar [[sg.TextureQuality:1]]
  11-04 12:48:59.673 20122 20183 D UE4     : [2020.11.04-05.48.59:673][  0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:1]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:4]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Setting CVar [[sg.EffectsQuality:1]]
  11-04 12:48:59.674 20122 20183 D UE4     : [2020.11.04-05.48.59:674][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.DetailMode:1]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SSGI.Quality:1]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  11-04 12:48:59.675 20122 20183 D UE4     : [2020.11.04-05.48.59:675][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:0]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[sg.FoliageQuality:1]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[foliage.DensityScale:0.8]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[grass.DensityScale:0.8]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogConfig: Setting CVar [[grass.CullDistanceScale:0.8]]
  11-04 12:48:59.676 20122 20183 D UE4     : [2020.11.04-05.48.59:676][  0]LogInit: Going up to parent DeviceProfile [Android]
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogConfig: Setting CVar [[slate.AbsoluteIndices:1]]
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogConfig: Setting CVar [[r.Vulkan.DelayAcquireBackBuffer:2]]
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogConfig: Setting CVar [[r.Vulkan.RobustBufferAccess:1]]
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogConfig: Setting CVar [[r.Vulkan.DescriptorSetLayoutMode:2]]
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogConfig: Setting CVar [[r.Android.DisableVulkanSupport:1]]
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogConfig: Setting CVar [[r.Android.DisableVulkanSM5Support:1]]
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogInit: Going up to parent DeviceProfile []
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogConsoleManager: Setting the console variable 'sg.ViewDistanceQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  11-04 12:48:59.677 20122 20183 D UE4     : [2020.11.04-05.48.59:677][  0]LogConsoleManager: Setting the console variable 'sg.AntiAliasingQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConsoleManager: Setting the console variable 'sg.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConsoleManager: Setting the console variable 'sg.PostProcessQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConsoleManager: Setting the console variable 'sg.TextureQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConsoleManager: Setting the console variable 'sg.EffectsQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConsoleManager: Setting the console variable 'sg.FoliageQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByDeviceProfile'. Value remains '1'
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../MOBILE_GAME_1/Saved/Config/Android/Scalability.ini]
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
  11-04 12:48:59.678 20122 20183 D UE4     : [2020.11.04-05.48.59:678][  0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
  11-04 12:48:59.679 20122 20183 D UE4     : [2020.11.04-05.48.59:679][  0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
  11-04 12:48:59.679 20122 20183 D UE4     : [2020.11.04-05.48.59:679][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:680][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:681][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:681][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:681][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../MOBILE_GAME_1/Saved/Config/Android/Engine.ini]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:681][  0]LogConfig: Setting CVar [[r.VSync:1]]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:681][  0]LogConfig: Setting CVar [[r.ParallelShadows:0]]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:681][  0]LogConfig: Setting CVar [[TaskGraph.EnablePowerSavingThreadPriorityReduction:1]]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:681][  0]LogConfig: Setting CVar [[r.Vulkan.Depth24Bit:1]]
  11-04 12:48:59.681 20122 20183 D UE4     : [2020.11.04-05.48.59:681][  0]LogConfig: Setting CVar [[r.Shadow.ForceSerialSingleRenderPass:1]]
  11-04 12:48:59.688 20122 20183 D UE4     : [2020.11.04-05.48.59:688][  0]LogInit: Memory total: Physical=3729.55MB (4GB approx) Available=1032.92MB PageSize=4.0KB
  11-04 12:48:59.707 20122 20183 D UE4     : [2020.11.04-05.48.59:707][  0]LogInit: Physics initialised using underlying interface: PhysX
  11-04 12:48:59.708 20122 20183 D UE4     : [2020.11.04-05.48.59:708][  0]LogInit: Overriding language with culture command-line option (id).
  11-04 12:48:59.709 20122 20183 D UE4     : [2020.11.04-05.48.59:709][  0]LogInit: Overriding locale with culture command-line option (id).
  11-04 12:48:59.712 20122 20183 D UE4     : [2020.11.04-05.48.59:712][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/id/Engine.locres' could not be opened for reading!
  11-04 12:48:59.713 20122 20183 D UE4     : [2020.11.04-05.48.59:713][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/id/OnlineSubsystem.locres' could not be opened for reading!
  11-04 12:48:59.713 20122 20183 D UE4     : [2020.11.04-05.48.59:713][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/id/OnlineSubsystemUtils.locres' could not be opened for reading!
  11-04 12:48:59.740 20122 20183 D UE4     : [2020.11.04-05.48.59:740][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
  11-04 12:48:59.740 20122 20183 D UE4     : [2020.11.04-05.48.59:740][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
  11-04 12:48:59.744 20122 20183 D UE4     : [2020.11.04-05.48.59:744][  0]LogAndroid: VulkanRHI will NOT be used:
  11-04 12:48:59.744 20122 20183 D UE4     : [2020.11.04-05.48.59:744][  0]LogAndroid:  ** Vulkan support is not available (Driver, RHI or shaders are missing, or disabled by cmdline, see above logging for details)
  11-04 12:48:59.745 20122 20183 D UE4     : [2020.11.04-05.48.59:745][  0]LogAndroid:  ** Vulkan is disabled via console variable.
  11-04 12:48:59.745 20122 20183 D UE4     : [2020.11.04-05.48.59:745][  0]LogAndroid: OpenGL ES will be used.
  11-04 12:48:59.745 20122 20183 D UE4     : [2020.11.04-05.48.59:745][  0]LogAndroid: Vulkan SM5 is available but disabled for this device.
  11-04 12:48:59.745 20122 20183 D UE4     : [2020.11.04-05.48.59:745][  0]LogRHI: App is packaged for OpenGL ES 3.1 and an ES 3.2-capable device was detected. Reinitializing OpenGL ES with a 3.2 context.
  11-04 12:48:59.745 20122 20183 D UE4     : AndroidEGL:: Terminate! tid: 20183
  11-04 12:48:59.745 20122 20183 D UE4     : AndroidEGL::ResetDisplay()
  11-04 12:48:59.751 20122 20183 D UE4     : AndroidEGL::DestroySurface()
  11-04 12:48:59.753 20122 20183 D UE4     : EGL Extensions:
  11-04 12:48:59.753 20122 20183 D UE4     : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_get_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_ANDROID_get_frame_timestamps EGL_EXT_surface_SMPTE2086_metadata EGL_EXT_surface_CTA861_3_metadata EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_EXT_pixel_format_float EGL_EXT_buffer_age EGL_KHR_mutable_render_buffer EGL_EXT_yuv_surface EGL_IMG_context_priority
  11-04 12:48:59.765 20122 20183 D UE4     : FPlatformOpenGLDevice:Init
  11-04 12:48:59.765 20122 20183 D UE4     : AndroidEGL::InitSurface 0, 1
  11-04 12:48:59.765 20122 20183 D UE4     : AndroidEGL::InitSurface, Using width: 616, height 1280
  11-04 12:48:59.765 20122 20183 D UE4     : [GameActivity] [JAVA] - SetDesiredViewSize width=616 and height=1280
  11-04 12:48:59.765 20122 20183 D UE4     : AndroidEGL::InitSurface, wnd: 0x779d368010, width: 616, height 1280
  11-04 12:48:59.767 20122 20183 D UE4     : AndroidEGL::CreateEGLSurface() 0x77622ce700
  11-04 12:48:59.767 20122 20183 D UE4     : AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 616x1280
  11-04 12:48:59.768 20122 20183 D UE4     : [2020.11.04-05.48.59:768][  0]LogRHI: Extension eglPresentationTimeANDROID Present
  11-04 12:48:59.768 20122 20183 D UE4     : [2020.11.04-05.48.59:768][  0]LogRHI: Extension eglGetNextFrameIdANDROID Present
  11-04 12:48:59.768 20122 20183 D UE4     : [2020.11.04-05.48.59:768][  0]LogRHI: Extension eglGetCompositorTimingANDROID Present
  11-04 12:48:59.768 20122 20183 D UE4     : [2020.11.04-05.48.59:768][  0]LogRHI: Extension eglGetFrameTimestampsANDROID Present
  11-04 12:48:59.768 20122 20183 D UE4     : [2020.11.04-05.48.59:768][  0]LogRHI: Extension eglQueryTimestampSupportedANDROID NOT Available
  11-04 12:48:59.768 20122 20183 D UE4     : [2020.11.04-05.48.59:768][  0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID Present
  11-04 12:48:59.768 20122 20183 D UE4     : [2020.11.04-05.48.59:768][  0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID NOT Available
  11-04 12:48:59.772 20122 20183 D UE4     : [2020.11.04-05.48.59:772][  0]LogRHI: Initializing OpenGL RHI
  11-04 12:48:59.772 20122 20183 D UE4     : [2020.11.04-05.48.59:772][  0]LogRHI:   GL_VENDOR: Imagination Technologies
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_RENDERER: PowerVR Rogue GE8320
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_VERSION: OpenGL ES 3.2 build 1.10@5130912
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20 build 1.10@5130912
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI: OpenGL Extensions:
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_debug_marker
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_ANDROID_extension_pack_es31a
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_blend_minmax
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_buffer_storage
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_clear_texture
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_clip_control
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_color_buffer_float
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_conservative_depth
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_copy_image
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_discard_framebuffer
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_draw_buffers
  11-04 12:48:59.773 20122 20183 D UE4     : [2020.11.04-05.48.59:773][  0]LogRHI:   GL_EXT_draw_buffers_indexed
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_draw_elements_base_vertex
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_EGL_image_array
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_external_buffer
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_float_blend
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_geometry_point_size
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_geometry_shader
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_gpu_shader5
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_memory_object
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_memory_object_fd
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_multi_draw_arrays
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_multisampled_render_to_texture
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_multisampled_render_to_texture2
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_occlusion_query_boolean
  11-04 12:48:59.774 20122 20183 D UE4     : [2020.11.04-05.48.59:774][  0]LogRHI:   GL_EXT_polygon_offset_clamp
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_primitive_bounding_box
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_pvrtc_sRGB
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_read_format_bgra
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_robustness
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_separate_shader_objects
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_shader_framebuffer_fetch
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_shader_group_vote
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_shader_implicit_conversions
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_shader_io_blocks
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_shader_non_constant_global_initializers
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_shader_pixel_local_storage
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_shader_pixel_local_storage2
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_shader_texture_lod
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_sparse_texture
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_sRGB_write_control
  11-04 12:48:59.775 20122 20183 D UE4     : [2020.11.04-05.48.59:775][  0]LogRHI:   GL_EXT_tessellation_point_size
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_tessellation_shader
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_border_clamp
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_buffer
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_cube_map_array
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_format_BGRA8888
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_rg
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_sRGB_decode
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_sRGB_R8
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_texture_sRGB_RG8
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_EXT_YUV_target
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_IMG_bindless_texture
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_IMG_framebuffer_downsample
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_IMG_multisampled_render_to_texture
  11-04 12:48:59.776 20122 20183 D UE4     : [2020.11.04-05.48.59:776][  0]LogRHI:   GL_IMG_program_binary
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_IMG_read_format
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_IMG_shader_binary
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_IMG_texture_compression_pvrtc
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_IMG_texture_compression_pvrtc2
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_IMG_texture_format_BGRA8888
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_IMG_texture_npot
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_KHR_blend_equation_advanced
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_KHR_blend_equation_advanced_coherent
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_KHR_debug
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_KHR_robustness
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_KHR_texture_compression_astc_ldr
  11-04 12:48:59.777 20122 20183 D UE4     : [2020.11.04-05.48.59:777][  0]LogRHI:   GL_OES_compressed_ETC1_RGB8_texture
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_depth24
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_depth_texture
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_draw_buffers_indexed
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_draw_elements_base_vertex
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_EGL_image
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_EGL_image_external
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_EGL_image_external_essl3
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_EGL_sync
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_element_index_uint
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_fragment_precision_high
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_geometry_point_size
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_geometry_shader
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_get_program_binary
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_gpu_shader5
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_mapbuffer
  11-04 12:48:59.778 20122 20183 D UE4     : [2020.11.04-05.48.59:778][  0]LogRHI:   GL_OES_packed_depth_stencil
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_required_internalformat
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_rgb8_rgba8
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_sample_shading
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_sample_variables
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_shader_image_atomic
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_shader_io_blocks
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_shader_multisample_interpolation
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_standard_derivatives
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_surfaceless_context
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_tessellation_point_size
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_tessellation_shader
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_texture_border_clamp
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_texture_buffer
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_texture_cube_map_array
  11-04 12:48:59.779 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_texture_float
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:779][  0]LogRHI:   GL_OES_texture_half_float
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_OES_texture_npot
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_OES_texture_stencil8
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_OES_texture_storage_multisample_2d_array
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_OES_vertex_array_object
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_OES_vertex_half_float
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_MAX_VARYING_VECTORS: 15
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 512
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
  11-04 12:48:59.780 20122 20183 D UE4     : [2020.11.04-05.48.59:780][  0]LogRHI:   GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: 16
  11-04 12:48:59.781 20122 20183 D UE4     : [2020.11.04-05.48.59:781][  0]LogRHI: Fragment shader lowp precision: 8
  11-04 12:48:59.781 20122 20183 D UE4     : [2020.11.04-05.48.59:781][  0]LogRHI: Fragment shader mediump precision: 10
  11-04 12:48:59.781 20122 20183 D UE4     : [2020.11.04-05.48.59:781][  0]LogRHI: Fragment shader highp precision: 23
  11-04 12:48:59.782 20122 20183 D UE4     : [2020.11.04-05.48.59:782][  0]LogRHI: Support for 4x MSAA detected
  11-04 12:48:59.782 20122 20183 D UE4     : [2020.11.04-05.48.59:782][  0]LogRHI:   GL_MAX_COMBINED_IMAGE_UNIFORMS: 8
  11-04 12:48:59.782 20122 20183 D UE4     : [2020.11.04-05.48.59:782][  0]LogRHI:   GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
  11-04 12:48:59.782 20122 20183 D UE4     : [2020.11.04-05.48.59:782][  0]LogRHI:   GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
  11-04 12:48:59.785 20122 20183 D UE4     : [2020.11.04-05.48.59:784][  0]LogRHI: Enabling support for Hidden Surface Removal on PowerVR
  11-04 12:48:59.785 20122 20183 D UE4     : [2020.11.04-05.48.59:785][  0]LogRHI: Image external enabled: ImageExternalESSL300
  11-04 12:48:59.785 20122 20183 D UE4     : [2020.11.04-05.48.59:785][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 4096
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 4096
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_SAMPLES: 1
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 112
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
  11-04 12:48:59.786 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2
  11-04 12:48:59.787 20122 20183 D UE4     : [2020.11.04-05.48.59:786][  0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 1, ShaderPlatform = GLSL_ES3_1_ANDROID, FeatureLevel = ES3_1
  11-04 12:48:59.787 20122 20183 D UE4     : [2020.11.04-05.48.59:787][  0]LogRHI: PLATFORM_ANDROID
  11-04 12:48:59.787 20122 20183 D UE4     : [2020.11.04-05.48.59:787][  0]LogAndroid: Unlocking android HW window during preinit.
  11-04 12:48:59.787 20122 20183 D UE4     : [2020.11.04-05.48.59:787][  0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.Amoeba.MOBILE_GAME_1/files/ProgramBinaryCache/GLSL_ES3_1_ANDROID_E05E5B2FC999D4C37A8484DF656A2DDAF678FC56
  11-04 12:48:59.787 20122 20183 D UE4     : [2020.11.04-05.48.59:787][  0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
  11-04 12:48:59.788 20122 20183 D UE4     : [2020.11.04-05.48.59:788][  0]LogRHI: Texture pool is 600 MB (of 0 MB total graphics mem)
  11-04 12:48:59.802 20122 20183 D UE4     : [2020.11.04-05.48.59:802][  0]LogShaderLibrary: Display: Using ../../../MOBILE_GAME_1/Content/ShaderArchive-Global-GLSL_ES3_1_ANDROID.ushaderbytecode for material shader code. Total 428 unique shaders.
  11-04 12:48:59.803 20122 20183 D UE4     : [2020.11.04-05.48.59:803][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
  11-04 12:48:59.806 20122 20183 D UE4     : [2020.11.04-05.48.59:806][  0]LogTemp: Warning: Clearing the OS Cache
  11-04 12:48:59.844 20122 20183 D UE4     : [2020.11.04-05.48.59:844][  0]LogSlate: Using FreeType 2.10.0
  11-04 12:48:59.846 20122 20183 D UE4     : [2020.11.04-05.48.59:846][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  11-04 12:48:59.961 20122 20183 D UE4     : [2020.11.04-05.48.59:961][  0]LogMoviePlayer: Initializing movie player
  11-04 12:48:59.965 20122 20183 D UE4     : [2020.11.04-05.48.59:965][  0]LogShaderLibrary: Display: Using ../../../MOBILE_GAME_1/Content/ShaderArchive-MOBILE_GAME_1-GLSL_ES3_1_ANDROID.ushaderbytecode for material shader code. Total 769 unique shaders.
  11-04 12:48:59.965 20122 20183 D UE4     : [2020.11.04-05.48.59:965][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library MOBILE_GAME_1
  11-04 12:48:59.966 20122 20183 D UE4     : [2020.11.04-05.48.59:966][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  11-04 12:48:59.966 20122 20183 D UE4     : [2020.11.04-05.48.59:966][  0]LogRHI: Display: Failed to open default shader pipeline cache for MOBILE_GAME_1 using shader platform 24.
  11-04 12:48:59.966 20122 20183 D UE4     : [2020.11.04-05.48.59:966][  0]LogInit: Overriding language with culture command-line option (id).
  11-04 12:48:59.966 20122 20183 D UE4     : [2020.11.04-05.48.59:966][  0]LogInit: Overriding locale with culture command-line option (id).
  11-04 12:48:59.967 20122 20183 D UE4     : [2020.11.04-05.48.59:967][  0]LogTextLocalizationManager: Compacting localization data took   0.12ms
  11-04 12:48:59.974 20122 20183 D UE4     : [2020.11.04-05.48.59:974][  0]LogAssetRegistry: FAssetRegistry took 0.0058 seconds to start up
  11-04 12:49:00.234 20122 20234 D UE4     : [2020.11.04-05.49.00:234][  0]LogRHI: AndroidEGL:SwapBuffers eglGetCompositorTimingANDROID EGL_COMPOSITE_DEADLINE_ANDROID=332799559611453, EGL_COMPOSITE_INTERVAL_ANDROID=16557743, EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID=16557743
  11-04 12:49:00.237 20122 20234 D UE4     : [2020.11.04-05.49.00:237][  0]LogRHI: JNI Display getRefreshRate=60.150002
  11-04 12:49:00.237 20122 20234 D UE4     : [2020.11.04-05.49.00:237][  0]LogRHI: Final display timing metrics: DriverRefreshRate=60.3947  DriverRefreshNanos=16557743
  11-04 12:49:00.238 20122 20234 D UE4     : [2020.11.04-05.49.00:238][  0]LogRHI: AndroidEGL:SwapBuffers Min=0, Max=5, Request=1, ClosestDriver=1, SetDriver=1
  11-04 12:49:00.238 20122 20234 D UE4     : [2020.11.04-05.49.00:238][  0]LogRHI: Called eglSwapInterval 1
  11-04 12:49:00.251 20122 20183 D UE4     : [2020.11.04-05.49.00:251][  0]LogStreaming: Display: Flushing async loaders.
  11-04 12:49:00.252 20122 20183 D UE4     : [2020.11.04-05.49.00:252][  0]LogPackageLocalizationCache: Processed 17 localized package path(s) for 1 prioritized culture(s) in 0.000219 seconds
  11-04 12:49:00.342 20122 20183 D UE4     : [2020.11.04-05.49.00:342][  0]LogNetVersion: MOBILE_GAME_1 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 3032796093)
  11-04 12:49:00.523 20122 20183 D UE4     : [2020.11.04-05.49.00:523][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  11-04 12:49:00.523 20122 20183 D UE4     : [2020.11.04-05.49.00:523][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  11-04 12:49:00.654 20122 20183 D UE4     : [2020.11.04-05.49.00:654][  0]LogAISub: UAISubsystem AISubsystem (0x77598a0d00), frame # 0
  11-04 12:49:00.654 20122 20183 D UE4     : [2020.11.04-05.49.00:654][  0]LogAISub: UAISubsystem AIPerceptionSystem (0x775d37eac0), frame # 0
  11-04 12:49:00.661 20122 20183 D UE4     : [2020.11.04-05.49.00:661][  0]LogAISub: UAISubsystem EnvQueryManager (0x775d5e9c00), frame # 0
  11-04 12:49:00.748 20122 20183 D UE4     : [2020.11.04-05.49.00:748][  0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
  11-04 12:49:00.790 20122 20183 D UE4     : [2020.11.04-05.49.00:790][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  11-04 12:49:00.797 20122 20183 D UE4     : [2020.11.04-05.49.00:797][  0]LogOcInput: OculusInput pre-init called
  11-04 12:49:00.798 20122 20183 D UE4     : [2020.11.04-05.49.00:798][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  11-04 12:49:00.798 20122 20183 D UE4     : [2020.11.04-05.49.00:798][  0]LogGooglePAD: Display: GooglePAD disabled.
  11-04 12:49:00.824 20122 20183 D UE4     : [2020.11.04-05.49.00:823][  0]LogUObjectArray: 13718 objects as part of root set at end of initial load.
  11-04 12:49:00.824 20122 20183 D UE4     : [2020.11.04-05.49.00:824][  0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  11-04 12:49:00.824 20122 20183 D UE4     : [2020.11.04-05.49.00:824][  0]LogUObjectAllocator: 2778184 out of 0 bytes used by permanent object pool.
  11-04 12:49:00.824 20122 20183 D UE4     : [2020.11.04-05.49.00:824][  0]LogUObjectArray: CloseDisregardForGC: 13718/13718 objects in disregard for GC pool
  11-04 12:49:00.845 20122 20183 D UE4     : [2020.11.04-05.49.00:845][  0]LogAndroid: Display: Passed PreInit()
  11-04 12:49:00.845 20122 20183 D UE4     : [2020.11.04-05.49.00:845][  0]LogEngine: Initializing Engine...
  11-04 12:49:00.850 20122 20183 D UE4     : [2020.11.04-05.49.00:850][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.001 s
  11-04 12:49:00.937 20122 20183 D UE4     : [2020.11.04-05.49.00:937][  0]LogInit: Initializing FReadOnlyCVARCache
  11-04 12:49:00.939 20122 20183 D UE4     : [GameActivity] [JAVA] audiomanager.framesPerBuffer = 256
  11-04 12:49:00.939 20122 20183 D UE4     : [2020.11.04-05.49.00:939][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
  11-04 12:49:00.939 20122 20183 D UE4     : [2020.11.04-05.49.00:939][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
  11-04 12:49:00.940 20122 20183 D UE4     : [2020.11.04-05.49.00:940][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
  11-04 12:49:00.940 20122 20183 D UE4     : [2020.11.04-05.49.00:940][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
  11-04 12:49:00.940 20122 20183 D UE4     : [2020.11.04-05.49.00:940][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
  11-04 12:49:00.940 20122 20183 D UE4     : [2020.11.04-05.49.00:940][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
  11-04 12:49:00.940 20122 20183 D UE4     : [2020.11.04-05.49.00:940][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
  11-04 12:49:00.940 20122 20183 D UE4     : [2020.11.04-05.49.00:940][  0]LogAudio: Display: AudioDevice MaxSources: 32
  11-04 12:49:00.941 20122 20183 D UE4     : [2020.11.04-05.49.00:941][  0]LogAudio: Display: Using built-in audio occlusion.
  11-04 12:49:00.941 20122 20183 D UE4     : [2020.11.04-05.49.00:941][  0]LogAudioMixer: Display: Initializing audio mixer.
  11-04 12:49:00.945 20122 20183 D UE4     : [GameActivity] [JAVA] audiomanager.optimalSampleRate = 48000
  11-04 12:49:00.945 20122 20183 D UE4     : [GameActivity] [JAVA] audiomanager.framesPerBuffer = 256
  11-04 12:49:00.959 20122 20183 D UE4     : [2020.11.04-05.49.00:958][  0]LogAudioMixer: Display: Using Audio Device Android Audio Device
  11-04 12:49:00.960 20122 20183 D UE4     : [2020.11.04-05.49.00:960][  0]LogAudioMixer: Display: Initializing Sound Submixes...
  11-04 12:49:00.966 20122 20183 D UE4     : [2020.11.04-05.49.00:966][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  11-04 12:49:00.966 20122 20183 D UE4     : [2020.11.04-05.49.00:966][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  11-04 12:49:00.970 20122 20183 D UE4     : [2020.11.04-05.49.00:969][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  11-04 12:49:00.974 20122 20183 D UE4     : [2020.11.04-05.49.00:974][  0]LogInit: FAudioDevice initialized.
  11-04 12:49:00.976 20122 20183 D UE4     : [2020.11.04-05.49.00:976][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  11-04 12:49:00.977 20122 20183 D UE4     : [2020.11.04-05.49.00:977][  0]LogInit: Texture streaming: Enabled
  11-04 12:49:01.001 20122 20183 D UE4     : [2020.11.04-05.49.01:001][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  11-04 12:49:01.002 20122 20183 D UE4     : [2020.11.04-05.49.01:002][  0]LogInit: Display: Game Engine Initialized.
  11-04 12:49:01.004 20122 20183 D UE4     : [2020.11.04-05.49.01:004][  0]LogInit: Display: Starting Game.
  11-04 12:49:01.004 20122 20183 D UE4     : [2020.11.04-05.49.01:004][  0]LogNet: Browse: /Game/Map/MENU?Name=Player
  11-04 12:49:01.130 20122 20183 D UE4     : [2020.11.04-05.49.01:130][  0]LogLoad: LoadMap: /Game/Map/MENU?Name=Player
  11-04 12:49:01.130 20122 20183 D UE4     : [2020.11.04-05.49.01:130][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
  11-04 12:49:01.134 20122 20183 D UE4     : XYXYXY XYXYXY Clearnupworld 0x775a435950 -> 0x0
  11-04 12:49:01.134 20122 20183 D UE4     : [2020.11.04-05.49.01:134][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  11-04 12:49:01.134 20122 20183 D UE4     : [2020.11.04-05.49.01:134][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  11-04 12:49:01.148 20122 20183 D UE4     : [2020.11.04-05.49.01:148][  0]LogUObjectHash: Compacting FUObjectHashTables data took   2.21ms
  11-04 12:49:01.219 20122 20234 D UE4     : [2020.11.04-05.49.01:219][  0]LogRHI: Using OpenGL program LRU cache: 0
  11-04 12:49:01.337 20122 20240 D UE4     : Assertion failed: IsInGameThread() || IsInSlateThread() || IsInAsyncLoadingThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h] [Line: 212]
  11-04 12:49:01.337 20122 20240 D UE4     :
  11-04 12:49:01.337 20122 20240 D UE4     : [2020.11.04-05.49.01:337][  0]Assertion failed: IsInGameThread() || IsInSlateThread() || IsInAsyncLoadingThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h] [Line: 212]
  11-04 12:49:01.337 20122 20240 D UE4     :
  11-04 12:49:01.337 20122 20240 D UE4     : [2020.11.04-05.49.01:337][  0]LogAndroid: Error: === Critical error: ===
  11-04 12:49:01.337 20122 20240 D UE4     : [2020.11.04-05.49.01:337][  0]LogAndroid: Error:
  11-04 12:49:01.337 20122 20240 D UE4     : [2020.11.04-05.49.01:337][  0]LogAndroid: Error: Assertion failed: IsInGameThread() || IsInSlateThread() || IsInAsyncLoadingThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h] [Line: 212]
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error:
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error: [Callstack] 0x0000007782995C50 libUE4.so(0x0000000007FC8C50)!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...)  []
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error: [Callstack] 0x0000007786822B4C libUE4.so(0x000000000BE55B4C)!FPreLoadScreenSlateSynchMechanism::SlateThreadRunMainLoop()  []
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error: [Callstack] 0x000000778682297C libUE4.so(0x000000000BE5597C)!FPreLoadScreenSlateThreadTask::Run()  []
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error: [Callstack] 0x00000077828728A4 libUE4.so(0x0000000007EA58A4)!FRunnableThreadPThread::Run()  []
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error: [Callstack] 0x00000077827745D8 libUE4.so(0x0000000007DA75D8)!FRunnableThreadPThread::_ThreadProc(void*)  []
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error: [Callstack] 0x000000782CF45814 libc.so(0x0000000000083814)![Unknown]()  []
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error: [Callstack] 0x000000782CEE540C libc.so(0x000000000002340C)![Unknown]()  []
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error:
  11-04 12:49:01.338 20122 20240 D UE4     : [2020.11.04-05.49.01:338][  0]LogAndroid: Error:
  11-04 12:49:01.346 20122 20240 D UE4     : [2020.11.04-05.49.01:346][  0]LogAndroid: FAndroidMisc::RequestExit(1)
Took 0,1770328s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4PAIVOHENR9SZTSG logcat -d
Took 0,272778s to run adb.exe, ExitCode=0
********** RUN COMMAND COMPLETED **********
BUILD SUCCESSFUL
AutomationTool exiting with ExitCode=0 (Success)