Haven’t been able to find anything on this, is it possible to log to the client’s console?
Do you mean something like this?
I do not believe any of those log to the ~ Console, am I wrong?
PlayerController::ClientMessage usually does this, and you can see how it passes through to ClientTeamMessage, and then (in the context of the local player controller) calls this:
CastChecked<ULocalPlayer>(Player)->ViewportClient->ViewportConsole->OutputText( SMod );
So ya, get a reference to the player controller, and call ClientMessage(TEXT(“Console message”));