Log messages for objects that don't exist?

I’m coding the construction script for one of my blueprints and I get log messages from objects that aren’t actually in the level. I’m printing out the number of child components of a root component of my blueprint actor in the construction script.

There a 3 drawers and so the length printed should be 3 for every instance of the BP_rolling_cupboard blueprint in the level. I have only one instance in the level.

image

Yet the message log references instances that don’t even exist…


Only C4 is still in the level.

I’ve deleted a couple before, but they shouldn’t cause log messages anymore, should they?

Hey @ecksdeeeee!

Is it possible those were leftover messages from before deleting the others, on separate runs? The log typically will carry over. Try restarting the UE5 client (save everything first!) and running it :slight_smile:

already did and cleared the log.