I have a character device with the character set to “Relaxed Fit Jonesy”, and following a recent UEFN update, my output log is now flooded with
LogScript: Warning: Script Msg: Attempted to access index 1 from array ‘K2Node_Event_CustomMeshParts’ of length 0 in ‘/BRCosmetics/Characters/Player/Male/Medium/Bodies/M_MED_Jonesy_Vagabond/Meshes/Parts/M_MED_Jonesy_Vagabond_AnimBP.M_MED_Jonesy_Vagabond_AnimBP_C:ExecuteUbergraph_M_MED_Jonesy_Vagabond_AnimBP’!
As far as I know, I have no control over this blueprint. At this point I’ve accepted that using UEFN’s included content runs the risk of introducing various warnings as UEFN matures, but one that repeats this frequently indefinitely is ridiculous. Would this introduce a memory leak if published? Is there any way to resolve the issue or suppress the associated log spam?
