Here I’ve made a second demo for UE4 arch-viz. It took 3 weeks to make it.
(btw, the first demo is here)
I’ve made some the models myself, and some - I did buy from collections, but they also have to be remade for UE4 compatibility.
I did all the textures myself.
The room is hard for GI, and even with extreme settings of Lightmass I had very bad spots & splotches.
Even now I still have a couple of artifacts here and there, but I’m working on it and will try to fix them in the next updates.
Some features of the second demo:
More than 1,300,000 tris in this small room!
No LOD objects
370 objects total, all unwrapped carefully by hand
All texture maps are from 1024 to 4096 size
Interactive object material change possible
Please stay in touch for the updates - I would be enhancing and improving this scene even more.
The second demo can be downloaded from my website: http://cgcloud.pro/
Design by: Craft Design http://craftdesign.co/
UPD: As the videos gone viral, and different sources wrote different information about authoring, I need to clearify it here in one place:
- I’m not Dereau Benoit, and I’m not the creator of Unreal Paris as some news headers said. And I’m not related to him.
- The demo is created by our company - CGCloud. Our website is: http://cgcloud.pro
- Craft Design created the initial architectural design of this space, not the Unreal demo (as yahoo news said).
So, to make it final and clear: