I’m trying to use LODs with Hierarchical Instanced Static Meshes.
Now I’m having trouble getting it to run properly. My scene will be a vast procedurally generated landscape and the further any given object is the less detailed it should appear.
When I try this out in the Mesh itself it seems to work.
Working LODs in Mesh Editor:
But in my level only the least detailed mesh seems to appear!
I’ve tried to fix the problem but I wasn’t able to achieve anything…
Not Working LOD in Scene:
Maybe I’m using this feature wrong, I hope someone can help my out here.
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why are my LODs not working within my scene
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how can I fix it and get the effect I’m looking for
if necessary I can also upload a picture of the blueprint that created the terrain but I think it’s enough to say that I used a “Hierarchical Instanced Static Mesh” Component in my blueprint and spawn it with “Add Instance”
Thanks for your help!