Lods scale isnt updating unreal

Hi All,

I’m have a problem with Foliage LODs, when I change the scale of the mesh to make the tree the size I want. the LODs aren’t updating to match the new size there staying the original size, as you can see in the attached images. How can I fix this???

Thanks Andy

The LODs are based on how much screen space the object is using. If you make it larger, it will stay at lower LODs for longer.

You can use ‘forced LOD’


or override the minimum LOD here in the mesh settings. But it’s better to make a copy of the mesh and change the LOD settings.