So I recently began doing clean up and optimization in scenes. Implementing LODs was part of this. Everything was going fine until I got to a level with lots of foliage. When I added LODs my performance actually got worse.
Mesh draw calls went from 1674 to 3534.
RenderViewFamily went from 6ms to 15ms.
FPS dropped from 60 to 47.
Am I missing something here? I saw improvements in every other level when I implemented LODs. Any help would be greatly appreciated.