Hey guys.
LODBias setting in DeviceProfile.ini not work in android mobile device.
It work fine in editor and mobile preview.
Below is my DefailtDeviceProfile.ini file.
[Kaka_Quality3 DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Low
+TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
Please check this problem.
.
Hi kaka hoho,
I’m going to start investigating your issue. Could you let me know what mobile device you are testing on? Also, could you provide a list of steps that can verify the issue.
I had planned as a test to set the LOD bias to something obvious like 5 for a texture. Then deploy to a mobile device and see if the Texture is displaying as expected.
,
Ed
Hey guy.
My devices were Galaxy s7 and Galaxy s5 and Galaxy s4.
All Devices have same issues.
Your test plan looks good.
Please let me know your result.
.
I tested on a Galaxy S5 and got the correct LOD/Mip level to display. I did notice that the “num Cinematic Mip Levels” seemed to override LOD bias.
I also noticed that the editor was only able to display up to Mip level 5 and no higher (this might be a bug).
Could you provide a screenshot of your texture settings just to confirm my test properly addressed your issue.
,
Hey guy.
In your test, was texture lod setting set from detail panel of texture asset?
It work well in my devices.
My problem is setting LOD bias from DefailtDeviceProfile.ini.
+TextureLODGroups setting seems not work in my devices.
I set in texture asset detail like this,
and my DefailtDeviceProfile.ini
Please check this problem. .
Hi Kakahoho,
I was able to reproduce your issue in 4.13 however, the issue didn’t occur in 4.14. Just to clarify I did use DefaultDeviceProfiles.ini settings to change LOD Bias depending on the device.
The only difference is, rather than use “Android_Low” like you have done I set it for “Android” to make the settings apply to any android device.
Would you mind running a quick test to see if this is fixed for you in 4.14?
,
Ed