August 7, 2016, 12:12am
Hello, I have a sphere with one enter inside.
Since I don’t want that much polygon collision I made LOD1
With Use Complex Collision As Simple I can walk in sphere and get complex collision working.
But with “LOD for collision” = 1, there is no any collision working and Im falling through.
Your doc doesn’t say I need any more settings but “LOD for collision” set to 1.
Set LOD Collision | Unreal Engine Documentation
What seems to be a problem? Or “Use Complex as Simple” doesn’t work for LOD collision??
I was able to reproduce this issue and have logged a bug report. Here is the link:
Unreal Engine Issues and Bug Tracker (UE-34542)
You might have to use custom collision until this is fixed.
Thank you for the bug report,
This actually isn’t a bug and I had to close the bug report. You have to go into LOD1 settings and enable collision (look at screenshot). I hope this helps and let me know if you encounter any additional problems!
August 12, 2016, 1:39pm
Thank you very much, could you please add this step to documentation about LOD collision please for anyone who can run into this problem
I have notified the documentation team however, I can’t guarantee they will add this info. I appreciate the input and hopefully the documentation can be improved as a result!