LOD with different collisions

Hi,

I have a mesh with 3 LOD steps, and I want to know if it is possible to have a diffent collision shape for each LOD.
For instance, the further you are from the mesh, bigger is the collision for the appropriate LOD.

Thanks. :slight_smile:

As far as I know thatโ€™s not possible :frowning:

is correct, UE4 does not support this right out of the box. If you want this functionality you will need to add it yourself using C++.

Right,
thanks a lot for the quick reply. :slight_smile:

Have u look into layed materials?v=dSBLkIDo_Yohttps?v=YcP04pkn0NI