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LOD Transition Time should be influenced by Velocity

Currently the Transition Time at LOD switching is fixed. When moving slow this is fine but when moving fast to the Object you can see the Transition directly in front of you. The Transision Time should be influenced by the Velocity. Our previous Engine (Havok Vision Engine) uses this approach and it works fine.

The same issue appears at cull distance from grass and foliage.

yeah it would be great, in my in-dev RTS game I also found it imperfect…

Any Feedback from Epic?

Actually this would be pretty nice.

+1