The LOD3 expection which defaults to 0.0 is the Problem, because 0.0 means that it will never really Change to LOD3.
For Example this High-Poly Gras:
Its a bit diffrent From what I wrote in my Example but I get the smae results. LOD0 is set to 0.5 and the other LOD’s look like this:
And As you can see in the following Video. You can see at which distance the Grass is changing the LOD’s which is the distance I seem fits best for it, but the last important LOD3 I am not able to change to 0.001 which would fit best.
[VIDEO LINK][3]
I have got a Tree which is:
LOD0 = 0.1;
LOD1 = 0.05;
LOD2 = 0.025;
LOD3 = 0.003;
And It actually works like that. When I change in that example LOD2 to 0.005 than again LOD3 wil snap to 0.0 and that is my Problem.
I want to set my LOD’s like I find them the best looking which differs from each Object of course. Hopefully you understand now what I mean 