LOD screen size changes not updating

I updated LOD screen size in the asset editor, but even after saving in the asset editor, my scene is not taking the new screen size settings into account. I’m very new to UE4, so I’m sure I’m missing something simple here (like a forced refresh of asset settings or something).

For a bit more context, the actor is being used in a hierarchical instance static mesh that I used a blueprint to build. I have searched all over component settings for the blueprint and I don’t see anything that is might be overriding the LOD screen size limits…