I have an alembic file of a cloth simulation and I have imported it into Unreal as a skeletal mesh. This works great and I am able to blend between frames to get a looping walking animation.
However when I try to generate and then view LODs for the alembic skeletal mesh the animation stops working. Is there a way around this? Am I able to generate LODs and have the animation still play?
Alternatively is there a way to instance the alembic skeletal mesh to help with performance?