LOD objects getting deleted when applying LOD presets

Win 7 64, Editor version 4.4.3

When editing a mesh asset, if you select “Vista” or “Foliage” in the LOD settings, it deletes all of your LODS except for LOD0.

Hi Hyperloop,

Can you walk me through your steps to set this up? I’m not seeing the same results and want to make sure I’m using your steps to repro the issue.

Thank you!

Tim

  1. Import a mesh into UE4
  2. Go to the mesh editor, add some other imported meshes as LODs
  3. Select “Vista” or “Foliage” from the combo box

I was able to look at our documentation for this and this is not a bug.

You can find the answer here on LOD Groups.

You’ll need to go to your Project folder > Config > DefaultEngine.ini and add the code that is listed there. You’ll then need to edit the number of LODs that are allowed (Default is 1 but go no higher than 4).

Thank you!

Tim