I use 3dsMax(v2020) to make different levels of lod and try to load them into ue(v4.25). But when I try to switch between different lod, it seems the lod2 are not at the right replace. It doesn’t overlap with the lod0 and lod1. lod0 and lod1 are at the center, but lod2 is a litter bit offset(as showed below). And I have checked lod2 in 3dsMax, its axis are at the same place with lod1 and lod0. Does anyone know how to solve this?