LOD levels switching back and forth rapidly i.e. "LOD fighting"

Hi

I have a model with four LODs. I want to control at what distance an LOD kicks in.

So I disabled "Auto Compute LOD Distances in the mesh editor and made some changes to the screen size values of the different LODs.

The result is that in some situations the model rapidly switches back and fourth between two LODs making it look kind of like it is shaking violently.

Anyone know how to fix this? I’m using 4.12.4.