I am curious how LOD works. I mean I have a basic understanding of how it works and using multiple meshes, etc. My issue is that I am creating a Top-Down game and the player will never see more about 50 feet in any direction. Currently, all meshes and foliage are forced into their low poly versions before they are off the screen. In a Top-Down view, this looks really bad.
My questions are:
- Can I disable LOD entirely?
- Are things rendered off screen at some X distance, before they are shown on the players screen? If that is the case, can I lower that draw distance?
- What map sizes would you recommend for a Top-Down view? My map will be one large seamless world, with transitions to dungeons, etc. Unless this is highly frowned upon in UE, but I am reminded of Fortnite/PUBG, so I know it is doable.
3.1) How would a tiled map compare, for performance, etc?