Hi Guys,
We’ve discovered that LODs do not respect the import transformation information that is set at import time, meaning that if a base mesh is rotated or translated, subsequent LOD mesh imports or reimports will not be correct.
Here is a PR against master to fix the issue(it includes a detailed explanation):
https://github.com/EpicGames/UnrealEngine/pull/1413
If we could get this fix pushed to the 4.9 branch, then that would be totally sweet! Thanks guys.
Tommy.