The official documentation only mentions Maya and Max when it comes to setting up the scene for LOD exports. Has anyone successfully exported a static mesh with LODs from Houdini? The SideFX Labs “LOD_export” node’s output is not digested by Unreal:
Error: DoesPackageExist: DoesPackageExist FAILED: 'None/out' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' FBXImport: Warning: Unable to triangulate mesh 'mesh_LOD0' Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
Could someone post a valid LODed ASCII FBX file here? Something simple like a sphere as LOD0 and a box as LOD1, just so I have a reference.
EDIT: I got the reference file right from Unreal.