Hi there,
New in the forum and my first post. Trying to get tones of pieces, part of a set (a full cave scanned) into UDK. I have done all different LODs and looking all over the place I only found ways to bring the whole package of LODs + textures using Max. Any suggestions how to do this with Maya?
Otherwise the only option will be doing this from UDk one by one?
If this method isn’t working for you, there are options to import your LODs manually.
You can do this by importing your base mesh then opening that via the content browser to the mesh viewer. In the details panel to the right you’ll see the option for Base LOD that’s a drop-down menu. When you select that you’ll get the option to import LOD 1 and so on.
The maximum number of LODs you can have is 4. Your base mesh plus three lower LODs.
Thanks for the help and quick reply. Now that I see this documentation you send, I understand UE4 reads the the LOD nodes from Maya. I have all my LODs done this way indeed, I wasn’t sure it will work.