You need to use FootTrace to estimate the foot position.
Create an IK Rig
Set up an IK Solver for each limb (see the manual in the Epic documentation).
After you can move the spider’s center up and down in Sequencer while maintaining the feet’s position on the ground, you’ll need a ControlRig to define the FootTrace logic.
Find the finished Manequin asset (it’s in the Rig folder and called somthing …IKFoot), copy it, and understand how it works by specifying your bones. There are two trace branches (left and right), you’ll need to increase this to eight (nothing complicated, just duplicating nodes).
This asset will be called in AnimBP by the ControlRig node, which is usually placed close to the output pose (see the Manequin pipeline).