Locomotion system problem. I got twisted animation.

Hi There!

I am not an expert in animations. But I have started to develop a locomotion system. I succesfully detected all of the events that I want like turn in place left, right, light land, heavy land etc. So I have a good code BUT I can’t create animations well. I would like to play two types of jumps (one from standing and one from runing). The standing jump works correctly but when I jump from running I get a very strange result. The whole character is twisted. I tried simple animation and I created an additive animation as well but I do not know how can I create it well. When I play the animation alone that looks good.

I retargeted ALS animation set to unreal’s Manny.

Thank for any reply. I can create pictures or a video if needed.

Thank you again!

Hey @T0maytoe!

It’s a bit hard to tell what is happening with the context given. Would you mind sharing a video/screenshot of the error you are receiving? Could we also get specifics/images of your animation blueprints?

Any additional specifics or info you can provide may go a long way in solving your problem!