LockOn Targets with Aim Offset (without player follow-camera)

Hello!
Think Resident Evil, SilentHill, Devil May Cry!

I have a game with fixed and preanimated cameras. The player can move into areas with many different cameras
and I want the player to Aim his gun at a locked target when pressing Aim, using an Aim Offset Blendspace. I have the blendspace, I have the Lock on Target blueprinting done. I really just need to figure out how to get the Locked targets location inputed into the aim offset blendspace.