This workaround is currently used to fix many many issues that devices have, allows us to optimize our games (instead of 5 NPC spawners that each have 20 max spawn limit, I want to place 1 and set it to 90 which is the intended AI limit now, to save memory and have one device talk to verse, not 5 which they also have to talk between themselves). I want to make a damage zone that covers the entire map, not place 3-4 to do the same thing, just take longer to do it.
The other issue is that we spent months designing complex engines that use this workaround, we tested on our own to ensure stability on all platforms, and now this will break them. We are not building mini-games, and we cant afford to spam more devices to workaround the artificial limits placed on devices in 1.0
If you want to roll this out, first fix those limits, because the only thing you are going to do now is break games, which is what you intended to avoid by introducing this.