On large projects, when you work with others and are trying to level design in live edit, if the project goes to 100k for whatever reason (now even textures make it increase), you are now locked from level designing, even though its irrelevant to the large scheme of things, because its mechanics that cause the largest spikes in memory anyway, and those dont work inside the edit session, so why lock us from building? Maybe prevent the game from starting, but not lock the editing process, because that is part of development and is needed.