Hi there,
first of all, I’m very thankful that a lock and undo movement function has been added to the World Composition a couple of versions ago. What my colleagues and I would really as well as a lock function, that locks the levels position only and still enables to put assets into the level.
The problem we’re having here with our persistent streaming level is when we accidentally move a level and undo the move action, the level moves back, but all the spline-assets stay at the moved position expanding the level bounds. So, we then have to unload the level without saving and lose the progress made that far.
Maybe someone else would find this functionality helpful as well.
Cheers
Gil