I have a very simple setup, with a UCameraComponent
attached to ACharacter#GetCapsuleComponent()
.This is a top-down game.
The camera is following the player as expected, but whenever the player turns, the camera also rotates. No matter what I try, it just will not stay still. No matter how the player rotates, the camera should stay with the exact same rotation, simply following the player, which is already does with its relative position set.
I don’t want to use a USpringArmComponent
unless there’s no other possible way. How can I achieve this?