I wanna make it so that as the character approaches the wall, the camera just “stops following” the player, and instead locks on a fixed position as to not show anything beyond the walls. Something like this:
It’s just the way I wanted when you get close to the wall, however when I attach the CameraBoom (which is the SpringArmComponent) back into my Actor, the camera just bounces off to a completely wrong location. I’ve tried dettaching the SideViewCamera and reattaching it, but the problem persists. Any ideas?