So my scan ability works pretty well and now I’m trying to keep it locked from the player being able to use it until they collect the scan ability collectable that is shown right here
I know how to destroy this actor and what not but I don’t know exactly how to lock the ability itself. Especially since the ability is from a material and not an ACTUAL blueprint
I have it linked to my key press in the character BP
The next part is connecting it to the Scan Ability BP so that I can create a function that checks if the ability is collected yet.
Am I going about this all wrong or am I just missing key points? Any help is definitely useful