Locking actor X and Y rotation

I’m trying to get an object point towards a trigger. Got that working, but I need it to only rotate along the Z axis.

Here’s the actor’s blueprint:

And here’s the part of the level blueprint that rotates the actor (Connected to a sequence on an Event Tick)

The reason I need to do this is because stuff like this is happening.

25544-nav+is+rotating.png

From your Find Look Rotation result drag and choose break the Rotation and From set rotation you choose make rotation, then drag the value from Break Rotation to Make Rotation, keep the thing you want to rotate, from what i think it could be Yaw.