Hi there! I want to create a world aligned material for my spline mesh but it doesn’t follow the mesh. How can I lock material to the mesh?
In this case, world aligned is not what you need.
You need to go back to UVs, and craft them to follow the mesh.
I have a circular path here
and to get the bricks to follow the path, I had to do that with the UVs
To do that, you need some know how in Blender. You might also be able to do it in the modelling tools in engine, but I haven’t tried that.
Here’s a tutorial about it
Or I can match texture coordinates across meshes but I have no idea about materials.
As you know, with a world aligned mat, you can just plop the meshes together and it always looks great.
But if you want the texture to follow the UVs, you can’t use world aligned.
Another possibility is just putting meshes down to cover the bad parts. I notice you’re doing pavement there. Real pavements have all kinds of concrete and tar at the joining points.