I have lots of doors in my map and want to have a locked door sound for all of the doors that aren’t available to go in, but I’m trying to figure out the best way to set this up. I could do a box trigger on every door handle but that seems like overkill… Feel like it’s a lot simpler than I think. Any help would be fantastic. Thanks, everyone.
Would an Actor Component work?
How does your system work for now? Because a box trigger does not have to be a problem or perhaps you even have a trigger box around your door and door frame so that you can interact with it? After that you would just need to spawn a sound at your door knobs location, switching the cue with a bool like bIsLocked? to either the locked sound or the open sound. Either way, give me/us more details on what you have or into your thoughts what you want to do so that we could find a good solution together
Have a good one!