Hi Guys,
I was just wondering if anyone ever had an issue with unreal with shifted cameras. I locked a camera and all was working well (also working well in sequencer) But I closed unreal (Saved everything) and reopened and the camera had shifted down in my main camera. so now the animations I was working on are ruined as the camera angle was being used as a turn table camera and needed to be locked. It was working fine the past few days but now it’s messed up so I need to redo some renders. I was wondering if this happened to anyone else? Is it possibly a bug?
Did you figure this out?? dealign with this now its so annoying