Lock world aligned texture to object.

Hi, i want a triplanar material that is locked to an object, the world align node can probably do that?. I do have a material function that i got from Obscura in polycount that does what i want but it is just a little bit more expensive.

If you want to take a look at the Obscura Function: Obscura Triplanar Function posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4

Left: Obscura triplanar function, Middle: World align texture, Right: World align texture with a local position, tried that but i don’t really know how it works.

I couldn’t find ObjectAlignedTexture but there is a LocalAlignedTexture and it has kinda the same problem as using the local position node with world align, it happens only in some angles. I also don’t know how i would control the tiling with that node.