Lock Viewport to Actor then use F key


I am using the 4.7 Preview release and following the build a scene tutorial, I have the viewport locked to the point light.

The problem is, when locked, the F key does not focus into a selected mesh(dloes nothing). Although when unlocking the viewport, the F key works as expected.

Is there something I am missing?


Hello ,

I am unclear as to what exactly you are trying to achieve. I have a few questions to help narrow down what issue it is that you are experiencing.

Quick questions?

  1. When you say that you lock the viewport, do you mean that you lock the camera in place, that you lock the mouse to viewport, or something else?
  2. What exactly do you have the ‘F’ key doing?
  3. Can you provide a screen shot of the blueprints that are involved in your issue?
  4. Can you reproduce this in a clean project?
  5. If so, can you provide an accurate set of steps to reproduce this issue on our end?
  1. When the Camera/Scene viewport is locked onto a lamp.

  2. Focusing on the selected Actor in the scene.

  3. It’s not a blueprint, its when navigating the scene viewport.

  4. I will check this when I get some time(I have been using 4.6 for the last week or so).

  5. I will let you know.

So to reiterate, when I had the Camera locked to the light like in the tutorial with Zach(Building a Scene), trying to use the F key to focus around the selected actor wasn’t working. But unlocking the Camera from the light, the F key focus around the Actor worked again.

Hello ,

I was able to reproduce your issue on my end. I have written up a report ( UE-7376) and I have submitted it to the developers for further review. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.

Make it a great day