Lock to HMD = false still results in the camera following HMD orientation (VIVE)

Have you tried checking “use pawn control rotation” on your camera component ?
It lets the view static while you move the head… Not really cumfortable though, but it can do the trick.
Note that as you unchecked the “lock to HMD” box, the camera dont really move (the view does) : if you get i.e. the forward vector of the camera, you get a static value.