Hey there 
I’m new in the UE5 Game and I’m currently working on a project that could maybe be discribed as a 2.5D shooter?
Now I’m trying to lock the Z Position of the crosshair (Pawn Class) which is the Player Start figure.
Maybe someone can help me out on this one bc I can’t find a checkbox or something else (like I know it from Unity).
Thank you very much in advance!
locking of an axis is not possible (as in unity, where you can really lovk them individually via checkboxes).
you need to SetActorLocation after moving the Actor and leave Z as 0.
to do so, you can right click every (colored) Inout and output pin (for locations, they are orange Vector3) and in the popup select “Split”. This results in 3 exposed floats of the vector3… where you just input the current Actor XY and leave Z as 0 (or any Z value you prefer).
you can split and recombine EVERY structure type variable, no matter if they are structs, vectors, points…etc