Hello, everything good with you guys?
so i’m having a problem, i’m building a simple Target Lock system (using Gorka Tutorial on YT) to lock on some spawned objects that move around the scene, but when i use the lock, it always looks to the spawner and not the spawned object, even when i put a print string of the display name of the HitTarget, it shows that it hit the correct BP (Spawned Object) but it locks on the spawner coordinates.
i think it’s probably a simple thing but i’m missing something