Hello,
I am relatively new to the UE4. I was just playing around with Unreal Engine 4 but now I decided, I want to go deeper into it.
I want to make a very simple Ball Maze game. So you have to maneuver a ball through a maze by tilting the whole thing.
I got that tilting thing going for me, but my issue is: When I press multiple buttons (like W and A) to make a diagonal tilt the whole maze rotates a bit on the Z axis. If I repeat this, I can rotate the Maze 360 degrees.
Is there a way to avoid this? Can you please explain, why this happens? Below is the Blueprint I used! Thanks!
If you click the object that is in the level that causes the platform to tilt or the platform it’s self, scroll down in the details panel and their should be a liner damping and a angular damping, try those. And there is also a thing were you can lock position x, y, z try flickering with those.
This might or might not work I apologies if it doesn’t, I just recently got down the basics of UE4.
Didnt work for me I think its a error with the blueprint but I cant figure out whats wrong. I just dont know what causes the maze to rotate on the Z axis
I think what is happening is when you press w it is tilting forward and when you let go it doesn’t have time to go back so when you hit a key before it gets back its causing that offset.