I am relatively new to the UE4. I was just playing around with Unreal Engine 4 but now I decided, I want to go deeper into it.
I want to make a very simple Ball Maze game. So you have to maneuver a ball through a maze by tilting the whole thing.
I got that tilting thing going for me, but my issue is: When I press multiple buttons (like W and A) to make a diagonal tilt the whole maze rotates a bit on the Z axis. If I repeat this, I can rotate the Maze 360 degrees.
Is there a way to avoid this? Can you please explain, why this happens? Below is the Blueprint I used! Thanks!