I’m animating the Mannequin Rig in Sequencer and my query is regarding the motion trail- Is there a way to lock the motion trail such that upon selecting any other control it doesn’t snap to the currently selected one.
Use- Suppose I want to see the movement of the hand using an FK control. I don’t want the motion trail to snap to the upper arm controller when I want it to stay on the wrist to track the arc.
Found the solution to this problem… I just had to right click on the motion trail in the viewport, which gave me a pop up box asking “Always Visible”… and I had to check against it… And boom, now the trails for that particular bone is always visible!
I strongly believe this option should be made visible at the properties box after we click on the Trails in the Animation Tab.