Lock / Lockpick Component

haha mine too. I started back toward the end of 2014 then got sidetracked working on a game instead.


AlFlakky, glad to see someone did good work on a locking-picking asset (and taking the mechanics seriously too).

Have you thought about adding analogue control of the tension wrench at all?
(e.g. Too much tension will make the pin bind too tightly, and too loose and the pins will just bounce back to starting positions quickly)
That would require the addition of different binding locations per pin, and might be TOO much detail for a game (and would only be accessible from analogue control pads anyway). That’s what I was implementing back when I worked on it, so there’d be varying levels of lock difficulty available. What you’ve made will already satisfy 99% of customers though, so good work.

Also, I was thinking of throwing in keypads and combination locks as well, to make it a great value pack (they are probably more useful to the average game developer than the tension wrench idea). Just a few ideas for you to consider :slight_smile: