Lock Eyes to Camera with Live Link/Unreal 5.1.1

Hello all,

We imported a character from Character Creator/iClone 8 (not using MetaHuman). I am trying to figure a way to lock my main character’s eyes to camera (Camera is locked) when I use Live Link Face. When I move my human eyes to look around - such as to press triggers on a Stream Deck - I do not want my puppet/character’s eyes to also move. Trying to figure this out and create an on/off toggle with no luck. Any input appreciated!! Thanks!!

Two Different solution i can think.
First is physical thing.
make your camera lock same direction with your face,just like below.
Second way i donot know it will work or not,maybe you need to try it.
We know that livelinkface is transporting digital data with in 1 to 0, and 0.5 is default number, so maybe you can take in the livelink and find out the number name which make eyes move around and make it lock to 0.5, use the digital way to lock the number around the eyes.

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