Have you succeeded in using a collision capsule in your pawn? Is the capsule moving when you move in real world?
As for setting the capsule position in character event tick, I have tried it but it’s not working, the capsule doesn’t move - it’s probably locked to the character position.
The main reason why I want this is to have the collision capsule move with the HMD position, so that I can use both positional tracking and thumbsticks to move the character.
In this post there some other options are investigated, but non of them works.
It would be nice if we had this functionality supported natively in UE.