So I have a character and when R is pressed an animation is played, which links to an ability that is turned on, (That all works)
But the camera is only disabled and locked in the last position the player had it in before hitting R
I want to camera to always lock in the max look down (see the attached screenshot)
and then play the animation and when it ends unto the lock and allow the player to resume
heres the code I have for playing the animation at current
I just cant figure out how to lock the camera in the position I want (which is the first screenshot)
Any advice or help would be great