ill take a look at that
first i need to see how in the world the Devs setup the default bullet spawn and were to find the socket because ATM i changed the player model the projectile spawn is some how not working it spawns but no idea were and tryed a line trace to see were it spawns even that didnt show
so whent back to the default FPS arms till i found that no idea why the made the player so more complicated in 5.2 then all the other versions it was fine how it was now its
spread over the first person player / weapon compenent / weapon pickup
instead of just in the FPS player like befor
And otherwise ill take a look how to remove the need of the weapon component and weapon pickup from the player without breaking it and move fully to raycast instead of projectiles
Becaise this setup only caused me problem and slows me down a lot