Steps to Reproduce: Spawn Dynamic Mesh Actor
Get Reference to its Dynamic Mesh Component
Place Node Set Relative Transform and use a Make Transform node
Then load a Mesh into it to see it:
( i also tried first setting the Mesh and then do the set relative transform)
Rotation and scale do show an effekt.
Even a value of 22222 does not have any effect.
Later the node “Set Relative Location” works but after moving the parent Actor it totally forgets about the relative location of the Dynamic Mesh Component.