Location Toolkit

@F3NR1S

How would I go about spoofing a real world location in my level?

I want to specify an actor (or actors) with a XYZ that correspond to real world Lat/Long/Altitude, and then have things spawn into the world based on the relative distance to this “marker” from a Datatable with Lat/Long, and Elevations, among other things.

How would I go about doing that?